Advanced Drag & Drop Inventory System with Action Bar

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Advanced Drag & Drop Inventory system with Action bar, Weapon Slots, Grenade Slot, Quick Access Slots, Backpacks, Vicinity System and Character Preview.

  • Supported Target Platforms
  • Supported Engine Versions


Preview And Tutorial:

Advanced Drag & Drop Inventory system with Backpacks, Weapon Slots, Grenade Slot, Quick Access Slots, Action Bar, Vicinity and Character Preview. You can create new items,Pickup Items, rotate character preview, On/Off Character Preview, (Drag,Drop,Use And Swap Items), set backpacks size, set default inventory slots. Right click on the item in the inventory to open Item Use Menu from which you can Drop the item or Use the item and you can add more options if you want. Left mouse button click on the Vicinity item for item information, Right mouse button click on the vicinity item image to pickup the item or hold left mouse button to drag the item.

Technical Details


  •  Action Bar
  •  Drag,Drop and Swap items
  • Weapon Slots
  • Grenade Slot
  • Backpack Slot
  • Quick Access Slots
  • Item Use menu - Right mouse button on the item
  • Inventory Character Preview
  • Vicinity System
  • You can create new items easy
  • set item name, item information, backpack size, default inventory slots, item image,mesh..

Number of Blueprints: 32 {23 BP, 9 Items}

Input: Keyboard, Mouse.

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important/Additional Notes: If you want to move it to another project: -1) Open First/Third person Game Mode Blueprint and set Player Controller Class to Character Controller. 2) Copy and Paste the things that are in the ThirdPersonCharacter Blueprint in your Third/First PersonCharacter Blueprint. 3) World settings> GameMode Override( set ThirdPersonGameMode ) 4) Copy and paste Input Action Mappings {Edit>Project Settings>Input}



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