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Advanced asteroid belt generation system. Uses Instanced Meshes and has an Actor Swapping System.
The Advanced Asteroid System (in short: AAS) is a generation and spawning system for asteroid belts, using Static Meshes and Actors. You can use the AAS for Environments, thanks to Instancing, or as an active part of your game through Actor spawning. The AAS can also dynamically swap chunks of Instanced Static Meshes with Actors.
The initial generation and spawning of Asteroids is highly performant and can be customized. Tested with over 1.000.000 instanced asteroid meshes (low-poly) per system.
Video: YouTube Link
Forums: UE4 Marketplace Forums
Check out my other Assets as well: Assets by Divivor
Documentation: PDF Link
It is recommended to read the documentation, it will cover how to setup the AAS, as well as how the Passive generation works and how to setup Actor spawning.
Number of Blueprints: 1 System Actor + 4 Asteroid Actors
Intended Platforms: All
Support: The fastest way to contact me is on my Asset Support Discord Server