Adam Adventurer

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Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, wizard... Can use same animations, weapons, armors and horses like Adam Knight Horseman and Adam Archer Horseman

  • Supported Target Platforms
  • Supported Engine Versions


Prevew 1:

Preview 2:

Model with all armors and weapons: 20,741 polygons, 40,057 triangles and 21,454 vertexes. 

Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread

Armor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin

Weapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.

115 Animation for sword and shield warrior, archer combats and general moves. 98 "on place" animations. And 26 animations with root motion data.

Rig has 73 bones.

Textures. diffuse, specular, opacity and normals maps. 

TIF file format 4096x4096, 2048X2048, 1024X1024.

Original 3D MAX file with rigged character in T-pose included.

5 Hairs textures for each style included.

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 character blueprints, 16 "skeletal meshes" including bodies, body parts, hair, clothes and animated bow.

Vertex counts of characters: 21,454 including all clothes and weapons.

Number of Textures: 20 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.

Texture Resolutions: 2048x2048, 1024x1024, 4096x4096

Number of Materials and Material Instances: 9 Materials and 4 Instances

Number of Animations: Adam 115 animations for warrior, archer, wizard combats and general moves.

Animation types: 98 "on place" animations, and 26 animations with root motion data for Adam.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand")/

There are 2 blueprints. Please pay attention that some of parts are hided to give character at the scene presentable look.



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