Actor Waypoints

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Quickly build and visualize actor movements with simple snap on actor components.

  • Supported Target Platforms
  • Supported Engine Versions



Suitable for any type of project, Actor Waypoints

quickly get actors in your scene

moving for simple motion or pre-visualization. This is the blueprint

system for you if you find yourself thinking, "I wish I had a

simple way to quickly get actors moving in my level with basic event

hooks to see how it looks."

Drag and drop target points into your scene, snap a waypoint

component onto each of your movable actors, and add waypoints to each by

selecting target points by name or selecting them directly in the level.

Accept the default or set the time or speed each actor will take from

waypoint to waypoint. Enable looping to make an actor continue around

waypoints indefinitely.

To see travel lines, snap the waypoint visualizer component onto your

actor and customize line color, duration, and thickness. The waypoint

visualizer provides editable line colors for different stages of each

actor's movement (move to first waypoint, waypoint to waypoint, and

loop) and draws them in the level during play.

Do anything enabled by blueprints as actors reach travel by using

waypoint change and movement complete events (requires blueprinting, but

entirely optional).

List of Features:

* Waypoint List Construction

* Smooth Movement Between Waypoints

* Time Between Waypoints Editable

* Speed Between Waypoints Editable

* Starting Delay Editable

* Auto-Rotation Toggle

* Waypoint Visualization

* Visualization Coloring Editable

* In Place Enable/Disable Toggles

* Change Waypoint Event

* Finished Moving Event

Technical Details

Technical Details:

* Waypoint Movement Actor Component
* Waypoints Visualizer Actor Component
* Example Actor Using Waypoint Events
* Example Inheriting Actor Component
* Waypoint Data Structure
* Waypoint Pair Data Structure
* Actor Waypoints Basics Tutorial
* Actor Waypoints Visualization Tutorial

* Evented Actors In Motion Demo

* Tutorial Thumbnail

Intended Platforms: All

Platforms Tested: Windows

Documentation: All editable properties have descriptive tooltips so you know exactly what they do. The blueprint code is clean and well-commented so you can easily dig into the details of the blueprint code if you wish.



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