Actor Pool Plugin

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Game-ready system made to re-use Actors in order to increase performance

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.19

Description


This asset is c++ system for re-using Actors with full support for Blueprints.

Extends standard object pool concept introducing Sub Pools in order to improve performance.


In case of any bugs appearance or feature request - contact me with Support option in Plugins Manager. I'll do it as fast as I can.

Technical Details


Features:

  •  Singleton AMainObjectPool class with static functions - just place it's child in scene to use
  •  Easy to use mechanisms made with performance in mind
  •  Full Blueprint support


Code Modules:

  •  ObjectPool - Runtime


Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64, Mac, Linux

Supported Target Build Platforms: Win64, Mac, Linux, PS4, XBoxOne

Documentation: https://drive.google.com/open?id=1lkaDLb-a7DhwXnRxvkaoDCaOOTY8OjrnMZ0iXolhU7o

Important/Additional Notes: Standard settings are made to improve flexibility but in order to put bigger focus on performance don't add Actors to Sub Pools during runtime, change Sub Pool's NoFreeObjectHandle to Ignore and try to keep Max Size as equal to Initial Size as possible. 

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