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Active 3rd person camera system written in blueprints. Fully customizable and curve driven (13 curve files included). Comes with two actor component blueprints, one to manage the camera and another to attach too static meshes to turn them transparent.
Playable Demo: https://drive.google.com/open?id=1riYNn_cKEUmTxybsu0ip4jrUNjnAerOx
Camera systems are often overlooked in games, as a result the gameplay suffers. A good camera system will work with the player and add polish to your game. A bad camera system will be crashing into everything, clipping, and be relying on player input to function. It can immediately ruin immersion and make game play frustrating and cumbersome. Improve the look and feel of your game, and relieve some player frustration from your gameplay, by using an active camera system.
Auto yaw adjust: Based on moment speed and delta angle between char moment direction and camera.
Auto pitch adjust: Auto returns to a set angle. Specify different set angles for running toward or away from camera. Align camera to slope. Set min and max pitch angle. Adjust speed changes with the current pitch and char speed.
Auto camera length adjust: Adjusts the distance of the camera from the player based on current pitch of camera.
Auto FOV adjust: Changes FOV relative to the camera's current pitch, and char speed.
Auto object avoidance: Works in both pitch and yaw. Avoidance "aggressiveness" is a function of the char speed and delta angle between char moment direction and the camera rotation.
Object transparency: Make objects transparent when they block line of site between camera and char. Comes with simple transparent mesh
4 camera modes: Default 3rd person, over the shoulder, first person, camera yaw lock to player.
Zoom: Zoom in and out.
Curve Driven: Full customization and tuning through float 13 curves.
Camera Lag: Interp's on and off. Customizable values.
Player intent preservation: Prioritizes player camera input. Auto adjust only active when necessary.
Analog Input Accel
Number of Blueprints: 2
Input: Gamepad, Keyboard, Mouse
Supported Development & Target Platforms: Desktop, PS4, Xbox-one