Action RPG music pack 1

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Seamlessly looping music and musical sound effects for action adventure games or RPGs.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


This package includes music and a few musical sound effects that cover the

most common requirements of RPG or action adventure games.


Samples of included tracks:

https://soundcloud.com/vgcomposer/travel-bgm

https://soundcloud.com/vgcomposer/battle-bgm

https://soundcloud.com/vgcomposer/forest-village-bgm

https://soundcloud.com/vgcomposer/potion-shop


Most of the musical tracks do loop, these tracks are presented in 2 files: an

"introduction" file with a name ending in "P1" and a second file with a name ending in

"P2". Sound Cues are included for each track, and the ones that loop have been set to

play the "P1" file once, and then, after a set delay, play the "P2" file indefinitely,

looping itself forever.

Includes: 3 short game over musical effects, 3 short winning fanfares, 1 musical track for castle location, 3 musical tracks for forest or jungle locations, 4 musical tracks for town locations, 2 musical tracks for store locations, 2 musical tracks for bar locations, 1 musical track for cave or ice cave location, 1 musical track for island or beach location, 4 additional location musical tracks for special purposes (middle eastern, Asian, etc.), 3 battle musical tracks, 1 musical track suitable for credits and 1 musical track for mini-games.

Technical Details


Features:

This package includes music and a few musical sound effects that cover the most common requirements of RPG or action adventure games.

The loops are 100% seamless and noise-free; the wave-forms of both tracks (left and right) in all of the looping files are consistent at the start and the end of the files themselves so there will be no digital noise at the moment of looping, IF YOU KEEP THE FILES INTACT. Time data for each track is visible in the delay node within the sound Cues, that might help you with the looping if you need to convert or edit the files in some way. Also, when previewing the sound Cues, minimizing might cause asynchrony and the second file to start either too soon or too late; don't minimize to avoid such asynchrony when previewing the sound Cues.

All the music has been "normalized" through audio compression to make the files reasonably loud. However, there is still plenty of room to boost the loudness if that is what you want.


Number of Audio Wavs: 51

Number of Audio Cues: 29

Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs

Does music loop: Yes

Minutes of audio provided: 30:30

Supported Development Platforms: All

Supported Target Build Platforms: Windows, Mac, Linux, Playstation 4, Xbox One, Android, iOS, Oculus Rift, SteamVR / HTC Vive, Gear VR, HTML.

Documentation: https://www.dropbox.com/s/8bfi7omem6nwo1e/ActionRPGmusic1.pdf?dl=0

Important/Additional Notes:

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