Abandoned Train Pack

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Freight and passenger railroad cars with track for your post-apocalyptic zombie world!

  • Supported Target Platforms
  • Supported Engine Versions


Also great for creating that generic grimy industrial rail yard.

Speed Level Creation featuring this pack

NOTE: Extra content (terrain/foliage etc.) featured in thumbnail and video NOT included.

Low poly optimized abandoned train pack with PBR textures.

Locomotive, Passenger car, and open boxcar have basic interiors.

Not rigged or animated, intended for static display, but do with as you wish.

Pack includes:

- FA1 style locomotive: around 15k triangles.

- Five train cars/wagons: each cart is around 5k triangles, with the exception of the passenger car.

- Train tracks: 5 pieces, that includes two straight pieces, two curves and both right and left handed turnouts. About 2k-8k triangles.

-Car trucks/wheels are separate and about 2k triangles each.

Technical Details


  •  Locomotive and 5 train cars
  • PBR textures
  • Track set
  • Some cars have interiors

Texture Sizes:

  • Metallic, Roughness, Normal, Base Color maps
  • Layered textures are 1024x1024
  •  Layer masks are 4096x4096
  •  All other 4096x4096

Scaled to Epic skeleton: No

Collision: Yes, Mostly custom

Vertex Count: 70k

LODs: 1

Number of Meshes: 16

Number of Materials and Material Instances: 13

Number of Textures: 69

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: TBA

Important/Additional Notes: 

Most materials use material layering with 3-5 layers.

All meshes have a second UV channel for lightmap.

   Trucks/bogies/wheels are separate meshes to allow proper placement on curves.

Non-rigged and intended as static meshes in their current form.

   Track is intended to be placed with ties sunk into terrain in most cases.

   There is a rail joiner provided for decoration. These are normally used to connect rails together about every 40 feet and staggered and thus are separate from the track meshes (since the track meshes are cut evenly) so you can put them in prototypical locations.



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