Ancient Treasures

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A collection of ancient gold, treasures, and relics!

  • Supported Target Platforms
  • Supported Engine Versions


This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Kollab Artists:

Aaron Winnenberg

Clinton Crumpler

Taylor Brandenburger

Joe Seabuhr

Andy Nelson

Michael Kinsey

Trofimov Nikita

Technical Details


  • 111 Meshes
  • High quality texture sets - 2048 pixels +
  • Master material set up that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
  • Realistic Post Process and Look Up Table
  • Ancient Design Inspired
  • Optimized for games
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Includes test dynamic lighting scene

Texture Sizes:

  • 2048 [126]
  • 1024 [9]
  • 512 [3]
  • 256 [1]
  • 128 [4]

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 203253 Tris for all assets combined (See documentation for individual polycounts)

LODs: Base LOD only

Number of Meshes: 111

Number of Materials and Material Instances: 54

Number of Textures: 146

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox



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