3D-Scanned, Photo-Realistic Forest Landscape Asset Pack Vol. 1

STF3d -
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STF-3D Forest Pack Vol. 1 - A Pack of 3D-Scanned, Photogrammetric Assets

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.19

Description


Video


Homepage: http://stf3d.de/



STF-3D – “3D Scanned, Realistic Forest Pack”, Vol. 1


The STF-Realistic Forest Pack is our newest collection of assets, designed to provide you with the means of creating vivid, photo-realistic and high-quality forest scenarios on UE4.


Once again, we went out into the countryside with our equipment to 3D-scan a lot of items, this time hunting for small and large broadleaf trees, rocks and boulders (overgrown with moss), a twelve-layer-landscape material with additional foliage spawning abilities, wind shaders for grass and tree meshes, ferns, ground-cover plants, bushes, rocks, tree trunks, 9 ambient sounds, and four highly detailed, tessellated spline meshes for various paths and a forest road.


In order to make sure that the content is performing as well as you expect it from our products, we properly retopologized all objects and created LODs for those with higher polygon counts, so that performance is reasonable on average quality contemporary video cards.


Let us know your thoughts, and with your feedback, we can and will further improve this pack!


P.S.: On opening the presentation level, please allow it to load the grass (which will take a short while).

Technical Details




Triangle Counts:


Rocks: 784-2048 triangles

Trees: 962-13401 triangles

Grass Meshes: 32-58 triangles

Trunks: 1681-5191 triangles



Texture Sizes:

Between 128x512 for small foliage items and 4096x4096 for most of the larger objects (boulders, trees, trunks etc.)

Number of Materials and Instances:

35 Materials, 39 Material Instances, 8 Material Functions

1 Landscape Material with 12 Layers, automatic foliage spawning.

Number of Textures: 141

Ambient Sounds / Cues: 9

Grass Types: 8

Foliage Types: 23

Blueprints: 1


Suitable Platform: PC


Collisions:


“Complex to simple” for most solid objects, “no collision” for grass meshes, nettles, flowers and other non-solid objects. Auto-generated simple collision for trunks.

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