2 different Tile materials with Vertex Paint option

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2 different Vertex Paint Tile Material

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.19

Description


This pack includes 2 different Tile materials with 3 way blend option (Vertex painting).

And 6 different Tile materials without Vertex paint option. (2 Types of tile materials with 3 variation for each Type)

All materials are in 2 resolutions: 1024x1024 and 2048x2048.


Each Vertex paint material comes with endless variation to avoid repeating patterns and boring looking environments.

Remove tiles to make a random look of damage or add fungus between the tiles with the paint tool inside of UE4.

Easy to use, just pick a color ( green = remove tiles, red = add fungus or blue = normal tiles) inside the UE4 paint mode and paint on your mesh to blend between different textures.


Watch the video to see how it works.

https://www.youtube.com/watch?v=Brx6GHnw8os


A High poly mesh with enough vertices to paint on is recommended for vertex painting to get a proper result.


2 Vertex paint materials (for painting on high poly meshes) and 12 tile materials without vertex paint option for use on low poly meshes (without enough vertices to paint on)

Technical Details


Features: PBR Vertex paint materials

Number of Materials:

2 Master materials

  • 1 Vertex paint blend material
  • 1 Standard material (without vertex paint)

16 Instance materials

  • 4 Types of vertex paint blend tile material
  • 2 vertex paint materials in 2048x2048 (1 material for each type of Tiles)
  • 2 vertex paint materials in 1024x1024 (1 material for each type of Tiles)
  • 12 materials without vertex paint option
  • 2 types of tiles "normal" in 2 resolutions
  • 2 types of tiles "damaged" in 2 resolutions
  • 2 types of tiles "dirty" in 2 resolutions

(All materials are in 1024x1024 and 2048x2048 resolution)


Number of Textures:

  • Total number of Textures 36
  • 6 base color maps in 2048x2048
  • 6 base color maps in 1024x1024
  • 4 ambient occlusion maps in 2048x2048
  • 4 ambient occlusion maps in 1024x1024
  • 4 roughness maps in 2048x2048
  • 4 roughness maps in 1024x1024
  • 4 normal maps in 2048x2048
  • 4 normal maps in 1024x1024

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


Documentation here: https://www.dropbox.com/s/b8q0zg1kdg0uboh/documentation%20v1.pdf?dl=0

Important/Additional Notes: Vertex painting needs a high poly mesh with enough vertices to paint on to get a proper paint result.

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