Free Epic Games learning content for October 2026.

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2026년 10월 28일

October’s Epic learning content: Mobile development in Unreal Engine

This month’s free learning content is all about mobile development in Unreal Engine. Explore taking the first steps, optimizing for mobile, and shipping your game. Plus, learn how to craft realistic cross-platform characters, get the lowdown on the new mobile development tools in UE 5.8, and much more.
Epic Games tutorials and guides

Getting Started with Mobile Development in Unreal Engine

Check out the official Unreal Engine documentation hub for mobile. You’ll find out how to start creating mobile applications and explore the process of optimizing, debugging, and packaging projects.
Getting Started with Mobile Development in Unreal Engine.

Performance Tuning for Unreal Engine Mobile Development

Dive deeper into strategies and tools for optimizing mobile game performance in Unreal Engine. You’ll get an insight into the unique challenges of mobile performance testing—and the tools at your disposal to achieve success.
Performance Tuning for Unreal Engine Mobile Development.

The Online Subsystem EOS Plugin: Epic Games Store Mobile

This course teaches you how to integrate an in-game store into your Unreal Engine mobile games, enabling players to log in with Epic, purchase items, and view what they own.
The Online Subsystem EOS Plugin - Epic Games Store Mobile.
Community tutorials and talks

Creating an Android Mobile Game in Unreal Engine 5

In this tutorial, you’ll walk through the creation of an Android mobile game in Unreal Engine. Watch Unreal Engine Authorized Instructor Partner Aabhijeet Neve create a basic mobile game from scratch, creating a custom character, implementing object collection, setting up Android development kits, and testing on an Android device.
Creating an Android Mobile Game in Unreal Engine 5.
Courtesy of Aabhijeet Neve

Optimization Techniques in Unreal Engine 5

Explore practical optimization techniques in Unreal Engine 5 to help improve game performance. Mfon Enoh covers essential rendering optimization methods, including LODs, texture streaming, lighting and shadow settings, scalability adjustments, device profiles for Android and iOS, and profiling tools.
Optimization Techniques in Unreal Engine 5.
Courtesy of Mfon Enoh Grace

Achieving Realistic Cross-Platform Characters: A UE5 Pipeline Approach

Recorded at Unreal Fest Chicago 2026, this session walks through Archosaur Games’ pipeline for realistically stylized cross-platform characters and the artistic and technical challenges of targeting mobile and PC at the same time.
Achieving Realistic Cross-Platform Characters: A UE5 Pipeline Approach.
Courtesy of Archosaur Games
Epic talks and demos

This month, we’re featuring two Inside Unreal livestream recordings focused on mobile. You’ll find these sessions and more in the Mobile playlist on the Unreal Engine YouTube channel.

State of Mobile Workflows in Unreal Engine 5.8 | Inside Unreal

Check out the recording of our recent Inside Unreal livestream on developing for mobile with UE 5.8. We look at next-gen UE tools and systems that run on mobile, explore profiling on iOS and Android, and provide a glimpse of the mobile roadmap for Unreal Engine.
State of Mobile Workflows in Unreal Engine 5.8.

MegaLights on Mobile: Pipe Dream or Reality? | Inside Unreal

In this Inside Unreal livestream recording, experts from Sumo Digital and Arm explore how mobile game Neural Dawn uses MegaLights with ray-traced shadows, and what it took to make this advanced Unreal Engine feature practical on mobile hardware.
Inside Unreal: MegaLights on Mobile: Pipe Dream or Reality?
Courtesy of Arm and Sumo Digital
Learning content on Fab

Epic Games publishes free sample projects on Fab that can help you get up and running with mobile development in Unreal Engine. See some of our top picks below.

Cropout Sample Project

Take a look at Cropout: a sample top-down casual RTS game that demonstrates best practices for cross-platform release. From low-spec mobile devices to powerful gaming consoles and PCs, Cropout is set up to build once and then distribute everywhere. Now supports UE 5.8.
 
Cropout Sample Project.

Stack O Bot

Dive into Stack O Bot, a complete cross-platform sample project for exploring game development with Unreal Engine. Built with flexibility in mind, Stack O Bot runs across a wide range of devices, from mobile phones to high-end PCs, with input support for touchscreen, gamepad, and keyboard/mouse.
Stack O Bot.

Lyra Starter Game

Check out the Lyra Starter Game: a free sample gameplay project with two playable third-person shooter modes, Expanse (team deathmatch) and Convolution (control point). The project demonstrates scalability from mobile to high-end PCs and cross-play multiplayer using Epic Online Services (EOS). It supports Unreal Engine versions 5.0 through 5.8.
Lyra Starter Game.