Learning

May 29, 2026

May’s Epic learning content: Environments, lighting, and more

Automotive

Epic Developer Assistant

Film & Television

Fortnite

Games

Learning

Substrate

Tutorials

UEFN

Unreal Engine 5.7

Unreal Fest Bali

Verse

We’re back again with a bounty of free Epic learning content. This month’s selection includes courses on using the Epic Developer Assistant to help build Unreal Editor for Fortnite (UEFN) games; tutorials on setting up a virtual version of a professional lighting booth for product review; and much more. Jump in and get started.
New Epic Games tutorials

Epic Developer Assistant for UEFN: Building a Project with Verse

The Epic Developer Assistant is an AI-powered chatbot and workflow tool that helps developers and creators build projects in Unreal Engine and UEFN. In this tutorial, you’ll learn how to use it to create a simple game environment, leveraging Verse to add gameplay functionality.
Take a look
Epic Developer Assistant for UEFN: Building a Project with Verse.

Aftermath GPU Crash Debugging Workflow

This guide shows you how to configure your development tools so that if a NVIDIA graphics card crashes, you can investigate exactly what went wrong—including what the GPU was doing at the moment it crashed, which shader caused the problem, and more.
Learn more
Aftermath GPU Crash Debugging Workflow.

SpectraLight QC Light Booth Plugin - Bringing Classified Lighting Into Unreal

Learn how to set up a highly accurate, virtual version of a professional lighting booth in Unreal Engine, mimicking the physical technology companies use in the real world to check how products and materials actually look under different lighting conditions.
Check it out
SpectraLight QC Light Booth Plugin - Bringing Classified Lighting Into Unreal.
Trending community tutorials

Unreal Engine: Environment Basics

In this tutorial, you’ll explore the full workflow for creating a cinematic environment in UE5—from initial concept and scene blockout to asset placement, foliage, decals, and atmospheric lighting. You’ll look at how to refine and optimize the scene for rendering, then complete the final image in DaVinci Resolve and Photoshop with color grading and post-production polish.
Learn more
Courtesy of Sergej Smilkov

Create Realistic Glass Material in Unreal Engine 5.7 | Substrate Glass Tutorial

In this UE 5.7 tutorial, we’ll create a realistic Substrate glass material step by step. You’ll learn how to set up translucent glass using Substrate, enable refraction, control opacity, improve reflection quality, and understand how different translucent materials produce different colors as light passes through them.
Take a look
Create Realistic Glass Material in UE 5.7 | Substrate Glass Tutorial.
Courtesy of Tamil Selvam

Material Based Mesh Rotation in UE5: Math and Logic

Learn how to rotate 3D meshes in Unreal Engine without actually rotating the mesh itself. The technique demonstrated in this tutorial uses the material shader to move the mesh’s vertices so it only appears rotated. It works by recalculating vertex positions in a custom coordinate system using matrix math, enabling effects like making a mesh face the camera without changing its real transform.
See more
Material Based Mesh Rotation in UE5: Math and Logic.
Courtesy of AlinaLede
Epic talks and demos

The Artistic and Technical Approach to Lighting in Fortnite: Battle Royale

In this session recorded at Unreal Fest Bali, we explore the art principles of Fortnite: Battle Royale through the lens of a lighting art director. We dig into conceptual principles that make up a compelling scene, then show how these concepts can be used in approaches to world lighting, biome-specific lighting adjustments, and considerations around scaling lighting across platforms.
Dive in
The Artistic and Technical Approach to Lighting in Fortnite: Battle Royale.

Upin & Ipin Go Global: Crafting an Open-World UE5 Game From Southeast Asia

Upin & Ipin Universe is an ambitious open world game built in UE5, targeting PS5, PS4, PC, and Nintendo Switch. This session recorded at Unreal Fest Bali breaks down how Streamline Studios structured their memory profiling and asset streaming pipeline to ensure smooth performance across all hardware, from next-gen consoles to Switch.
Get started
Upin & Ipin Go Global: Crafting an Open-World UE5 Game From Southeast Asia.
Courtesy of Les' Copaque Production
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