March’s Epic learning content.

Learning

March 31, 2026

March’s Epic learning content: Substrate, MetaHuman, and more

From developing console games and creating cut scenes to working with Substrate Materials and sound effects, this month’s offering of free Epic learning content covers a wide range of Unreal Engine workflows. Jump in and get started.

New Epic Games tutorials

Getting started with console development for UE and EOS

Console development resources for Unreal Engine and Epic Online Services (EOS) are free to access but gated behind NDA requirements. Read this article and find out how to request access and use various private resources, manage permissions, and prepare for console development.
Getting Started with Console Development for UE and EOS.

Using the SFX Generator in the Tech Audio Tools Content Plugin

The SFX Generator MetaSound is a node-based, procedural audio generator that creates, manipulates, and synthesizes sound effects directly at runtime. It’s part of the free Tech Audio Tools Content plugin—a collection of editor tools and reusable widgets for working with MetaSounds at scale in UE5. Watch this tutorial and learn how to use it. 
Using the SFX Generator in the Tech Audio Tools Content Plugin.

A Deep Dive on Substrate Materials

Want to know more about the science behind Substrate? This in-depth course examines Unreal Engine’s next-generation material authoring system that replaces traditional, fixed shading models with a modular, physically based framework.
A Deep Dive on Substrate Materials.

Trending community tutorials

UE5 Beginner Course: Create a Cinematic Car Scene in Two Hours

Learn how to create a stunning brutalist scene in Unreal Engine. This beginner-friendly course will guide you through the essentials of scene building, lighting, materials, photographic composition, and cinematic rendering. A free architecture-themed modular assets pack is also provided.
Create a Cinematic Car Scene in Two Hours
Courtesy of Wanderboy

How to Import Static Meshes in Unreal Engine 5.7

This tutorial walks through the steps of exporting static meshes from 3D modeling software into UE5. You’ll learn how to correctly prepare your 3D model before importing it into UE. You’ll also see how to organize the assets, place the mesh into the level, adjust transforms in the scene, and finally test in the viewport to ensure materials, lighting, and geometry appear correctly.
How to Import Static Meshes in Unreal Engine 5.7.
Courtesy of jsabbott

Fighting Game with UE: Adding a Cut Scene

This tutorial explores how to play a pre-rendered cut scene at the beginning of a round in a fighting game. The example uses the True Fighting Game Engine for Unreal Engine, available on Fab.
Fighting Game with UE: Adding a Cut Scene.
Courtesy of Eugene1sv1

Epic talks and demos

Creating Performant MetaHuman Characters in Unreal Engine

Now fully integrated into Unreal Engine, MetaHuman empowers creators to craft and animate highly realistic characters. In this session recorded at Unreal Fest Bali 2025, we’ll take you on a tour of some of the new updates we’ve made to the MetaHuman framework that allow for greater customization and deliver better performance.
Creating Performant MetaHuman Characters in Unreal Engine.

Unlocking Creative Storytelling Through Cutting-Edge Technology

Watch this session recorded at Unreal Fest Bali as Immersive Enterprise Laboratories (IEL) provide a behind-the-scenes look at how Unreal Engine and a real-time, nonlinear workflow are transforming animation storytelling. Discover how their AI-enhanced pipeline unlocks rapid iteration, visual fidelity, and creative freedom, enabling stories to evolve beyond the traditional screen and into new, immersive formats.
Unlocking Creative Storytelling Through Cutting-Edge Technology.
Courtesy of Immersive Enterprise Laboratories