Ready to brush up on your Unreal Engine and MetaHuman skills? This month’s free Epic learning content includes a UE template for live broadcast workflows, a tutorial that explains how to create cinematic dialogue scenes to drive MetaHumans using just your phone, tips on mesh-based terrain creation, and much more. Let’s begin.
New Epic Games tutorials
C++ Introduction to Unreal Engine for Programmers
Get a practical introduction to Unreal Engine for experienced C++ developers. Learn the engine’s code architecture, build tools, reflection system, object lifecycle, memory management, modules, and gameplay framework fundamentals.
Learn how to identify, analyze, and resolve performance bottlenecks in Unreal Engine. Explore profiling tools, optimization workflows, and practical techniques for improving frame rate, stability, and scalability.
C++ Introduction to AI in Unreal Engine for Programmers
Build intelligent gameplay systems using AI Controllers and Behavior Trees. Discover how Unreal Engine’s AI framework enables decision-making, navigation, and responsive NPC behavior through scalable gameplay logic.
From Phone Mocap to Cinematic Dialogue in Unreal Engine
Create cinematic character performances using accessible tools. Learn a complete workflow for capturing facial motion on a phone, driving MetaHumans, and producing polished dialogue scenes in Unreal Engine 5.
Create a Material with Substrate NPR Shading in Unreal Engine 5.8
Substrate NPR Shading is a new Experimental non-photorealistic rendering (NPR) shading system introduced in UE 5.8. Instead of aiming for physically accurate lighting, it gives artists direct control over stylized lighting and shading effects such as toon/cel shading, graphic-novel looks, and other illustrative styles. Learn how to create a material with Substrate NPR Shading in this tutorial.
UE 5.8 Is Insane | MetaHuman Animator Markerless Mocap | Dance Video
Learn how to use MetaHuman Markerless MoCap in Unreal Engine 5.8 to convert a dance video into animation data for your MetaHuman. This tutorial covers setup, motion tracking, and applying captured movement to create accurate, fluid character animation without a traditional motion capture suit.
Learn the fundamentals of mesh-based terrain creation in Unreal Engine, introduced as an Experimental feature in UE 5.8. Explore how Mesh Terrain differs from traditional landscape systems and discover how it can be used to build detailed, performant environments.
Dive into Unreal Engine’s Iris replication system and NetSerializers. Understand how data is serialized, optimized, and transmitted across the network to build efficient, scalable multiplayer experiences.