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July 31, 2025

July’s free learning content: non-human digital characters, motion capture, and more

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Digital Twin

Games

HMI

Learning

Mocap

Performance Capture

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Virtual Production

Ready to learn new skills in Unreal Engine and MetaHuman? You’ve come to the right place!

This month’s free learning dives deep into realistic muscle simulation, how to create non-human characters powered by MetaHuman, tons of tips on optimizing and improving project performance, and much more.

Let’s get this party started.

New Epic tutorials

Chaos Flesh Muscle Simulation Tutorial (5.6)

In this tutorial, Physics Engineer Yushan Han goes over the process of setting up a Chaos Flesh simulation using a muscle asset based on the character of Emiel from The Witcher, showcasing some of the new Chaos Flesh features in 5.6 as he goes. 
See more
Chaos Flesh Muscle Simulation Tutorial (5.6)
Courtesy of CD Projekt Red

Mocap Manager Tutorial

This guide provides a walkthrough of the Mocap Manager released in Unreal Engine 5.6. Learn how to set up your mocap stage representation; manage Performers, Characters, and Props; record; and review takes.
Check it out
Mocap Manager Tutorial

Unreal Performance Optimization Learning Path

Learn how to improve game performance, optimize core engine features, and debug like a champion in this comprehensive learning path that combines tutorials and articles dealing with everything from PSO hitches to input lag.
Start now
Unreal Performance Optimization Learning Path

Trending community tutorials

Creating Procedural Urban Environments with CityBLD

This two-part article presents a step-by-step guide to creating procedural urban environments in Unreal Engine using the CityBLD plugin. It covers foundational workflows including plugin setup, content pack loading, modular road creation, and block generation using shape-based logic. 
  • Step-by-Step UE Guide (Part 1)
  • Step-by-Step UE Guide (Part 2)
Creating Procedural Urban Environments with CityBLD: A Step-by-Step UE Guide
Courtesy of ICVR

How to Create a Tactical Shooter Game in Unreal Engine

In this tutorial series, KarltyDEV demonstrates how to build a fully functional third-person tactical shooter in UE5—completely Blueprint-based, with no coding required. Check out this first installment that covers project setup, input mappings, and spinning up Character Blueprints. 
Take a look
How to Create a Tactical Shooter Game in Unreal Engine
Courtesy of KarltyDEV

Sculpting MetaHumans in Blender for Unreal Engine 5.6

Looking to create creatures, monsters, aliens, and other non-human digital characters? Franco Vilanova has you covered. Watch this tutorial and learn how to sculpt MetaHuman faces and bodies in Blender, then conform them into MetaHuman Creator. 
Dive in
Sculpting Metahumans in Blender for Unreal Engine 5.6
Courtesy of Franco Vilanova

Epic talks and demos

A Tech Artist's Guide to Automated Performance Testing | Unreal Fest Bali 2025

Calling all tech artists! This video, recorded at Unreal Fest Bali, will help you get up and running with your first automated performance tests using the newly-released (and very experimental) Automated Performance Testing plugin and framework in Unreal Engine. 
Learn more
A Tech Artist's Guide to Automated Performance Testing | Unreal Fest Bali 2025

HMI for an Industrial Facility Digital Twin with UE5 | Unreal Fest 2024

Watch this recorded session from Unreal Fest Seattle 2024 in which Implexus Lab presents their innovative development of a digital twin for the Argonne National Laboratory's METL facility. This cutting-edge project focused on creating emissions-free electricity at Argonne, leveraging the power of UE5 to monitor and visualize operations in real time.
Check it out
HMI for an Industrial Facility Digital Twin with UE5 | Unreal Fest 2024
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