Free Epic learning content for July 2026.

학습

2026년 7월 31일

July’s Epic learning content: Animation, mobile game development, and more

This month’s drop of Epic learning content includes tutorials on animating in Sequencer, capturing performance with MetaHuman, and building destructible assets with Chaos. There are also courses on using Unreal Engine to develop mobile games, customize characters, and more.
Epic Games tutorials

Animation Mixer in Sequencer—Deep Dive

The Sequencer Animation Mixer is an experimental plugin for Unreal Engine that enables you to blend, layer, and transition between animations. This three-part series covers the Mixer from the ground up, including a feature overview, hands-on motion editing with mocap and library animations, and finally the development of a complete gameplay-to-cinematic transition system built in UE 5.8.
Animation Mixer in Sequencer.

Optimizing Next-Gen Features for Mobile Game Development

This tutorial examines how advanced Unreal Engine features such as MetaHuman, PCG, the Procedural Vegetation Editor, and Substrate can be adapted for cross-platform projects that include mobile support—without sacrificing performance.
Optimizing Next Gen Features for Mobile Game Development.

Performance Capture with MetaHumans

This video series will take you through the workflow steps required to visualize and record live motion capture on a MetaHuman. Learn how to get set up, capture an actor’s performance, combine body and face animation on a MetaHuman, record the sequence, and more.
Performance Capture with MetaHumans.
Community tutorials

UE5 Modular Character Customization

Discover how to build a scalable character customization system in Unreal Engine, covering dynamic materials, modular characters and clothing, color and pattern customization, reusable Blueprints, UI widgets, and persistent player customization across levels.
UE5 Modular Character Customization.
Courtesy of SirGeo3D
Chaos Destruction for Beginners.
Courtesy of John_CTS

Chaos Destruction for Beginners

Unreal Engine’s Chaos Destruction system is a tool for real-time physics simulation that fractures solid objects into crumbling ruins when hit or impacted. Jump into this six-part tutorial series and start destroying like a pro.
Epic talks and demos

State of Rigging and Animation Tools in Unreal Engine 5.8

Watch this session recorded at Unreal Fest Chicago 2026 and explore the state of rigging and animation in Unreal Engine, with a look at the recent tool updates and workflows in Unreal Engine 5.8 that enable building real-time character animation entirely in-engine.
State of Rigging and Animation Tools in Unreal Engine 5.8.

How to Start Your Project at 60 FPS and Keep It There

Explore this repository of resources from Matt Oztalay’s Unreal Fest Chicago 2026 session ‘How to Start Your Project at 60 FPS and Keep It There’. It includes a summary of the topics discussed in the talk along with additional information, CVars, and other materials referenced during the session.
How to Start Your Project at 60 FPS and Keep It There.
Learning content on Fab

MetaHuman Crowd Sample | Epic Games

This free sample project from Epic Games showcases a performant, scalable system for populating scenes with thousands of visually distinct MetaHumans. Using modular MetaHuman Collections and dynamically assembled MetaHuman Instances, it enables the efficient creation and deployment of diverse crowds that scale seamlessly across platforms, from high-end PCs to mobile devices. Dive in and check it out!