학습

뉴스

2026년 2월 27일

February’s Epic learning content: VFX, 2D animation, and digital twins

Configurators

Megaplants

Odyssey

Unreal Engine 5.7

게임

나이아가라

디지털 트윈

블루프린트

애니메이션

영화 & TV

튜토리얼

학습

We’ve got a ton of Epic learning content to sink your teeth into this month, whether you’re looking to brush up on your VFX skills, unlock the secret of creating 2D animation in Unreal Engine, or discover how to build playable digital twins. Let’s jump in!

New Epic Games tutorials

Niagara Examples Pack Tutorials


The Niagara visual effects system in Unreal Engine enables you to produce all manner of visual wizardry for games, film, and beyond. Take a look at this comprehensive batch of tutorials and learn how to conjure up explosions, sparks, smoke, and more using the new Niagara Examples Pack.
  • Niagara Examples Pack: Introduction
  • Niagara Examples Pack: Impacts
  • Niagara Examples Pack: Explosions
  • Niagara Examples Pack: Smoke and Fire Sprites Material
  • Niagara Examples Pack: Sparks
  • Niagara Examples Pack: Footprints
  • Niagara Example Pack: Arc Emitter Asset
  • Niagara Example Pack: Best Practices
  • Niagara Example Pack: Pickups and Player Effects

Odyssey: 2D Animation in Unreal Engine


Odyssey is a free professional 2D animation plugin for Unreal Engine. Complete this five-module course and learn how to navigate the Odyssey interface, use animation tools, and master pixel-art workflows within Unreal Engine. In a series of hands-on exercises, you’ll integrate 2D assets into 3D environments using level sequencing, material graphs, and specialized techniques like rotoscoping and mesh painting.

Stylized Rendering


This series of courses explores techniques for creating stylized rendering effects, with a focus on achieving bold, comic-inspired visuals. Learn how to build a simple outline effect, use vector data to drive stylization, and apply overlay materials to enhance artistic control. The series also dives into crafting stylized comic ink materials and developing vibrant color and highlight treatments, equipping you with practical tools to create expressive non-photorealistic looks.
  • Stylized Rendering - A Simple Outline
  • Using Vectors for Stylization
  • Overlay Materials for Stylization
  • Stylized Comic Ink Material
  • Stylized Comic Material Color and Highlights

Trending community tutorials

Revision Control: Getting Started with Subversion in Unreal

Unreal Engine comes with an integrated method that enables people to work together on their projects using version control software called Subversion (or SVN for short). Learn how to use SVN revision control to keep projects organized, avoid overwriting work, and fix mistakes fast. This beginner-friendly guide covers setting up SVN, committing and updating, using the Unreal Diff Tool, and handling conflicts when multiple people edit the same asset.
Check it out
Revision Control: Getting Started with Subversion in Unreal.
Courtesy of David Tree

Unreal Engine 5 Landscape System

UE5’s Landscape system provides a robust real-time toolset for creating, sculpting, and texturing massive, highly detailed terrains. In this tutorial, you’ll learn the fundamentals of landscape creation, explore the Manage, Sculpt, and Paint modes, and dive into essential sculpting tools, landscape materials, foliage placement, and performance optimization for both games and cinematic environments.
Take a look
Unreal Engine 5 Landscape System.
Courtesy of Sandeep Kumar Singh

How to create procedurally animated characters using Control Rig and Blueprints

Learn the workflow for creating fully procedurally animated characters in this tutorial designed for beginner to intermediate-level users. You’ll explore the ins and outs of Control Rig and the Blueprint visual scripting system to create a playable mech combat unit.
Learn more
Procedurally animated characters with Control Rig and Blueprints.
Courtesy of David Williams

Epic talks and demos

Making Digital Twins Playable: From UEFN to Unreal Engine

What if a city’s digital twin could be more than a static model—something that could be explored, played with, and learned from? In this session recorded at Unreal Fest Stockholm, Tomas Nihlén of Tomlin Studio shares how the company brought part of a digital twin of the city of Norrköping into Fortnite using UEFN, and made it available as a sandbox template for others to learn from and build on.
Dive in

Beyond the Configurator: Digital Twins for Heavy-Duty Vehicles

For over 10 years, Rapid has been perfecting the curation of digital twins for heavy-duty vehicles, both on the data and distribution sides, using its OneCX platform to power content in Unreal Engine. This session recorded at Unreal Fest Stockholm describes the process for developing a heavy-duty digital twin in Unreal Engine for the purpose of marketing and training content, and also shows an example of the content in action at live promotional events.
Get started
디벨로퍼 커뮤니티

새로운 것을 배우고 크리에이터들과 소통할 수 있는 에픽 디벨로퍼 커뮤니티에 참여하세요.

튜토리얼

전문가들이 제공하는 최신 튜토리얼과 강좌를 제공합니다.

문서

언리얼 엔진 학습을 위한 완벽한 리소스입니다.

샘플 프로젝트

다양한 샘플 콘텐츠로 언리얼 엔진을 경험해 보세요.

스니펫

프로젝트에서 사용할 수 있는 코드 또는 스크립트를 제공합니다.

로드맵

로드맵을 통해 언리얼 엔진에 어떤 기능과 업데이트가 출시될지 미리 알아보세요.
더 보기

포럼 (122 게시글 / 주)

포럼 방문하기

Getting Started & Setup

13.3K
50.6K
Pavlopske
Perfomance on M2 Max Studio
Pavlopske

Programming & Scripting

202.5K
861.3K
Blitzsync
Getting OSC to Change Material Paramters
Blitzsync

Asset Creation

23.7K
101.3K
LiLJ2023
Random triangular gaps in geometry from WPO in material
LiLJ2023

Character & Animation

38.2K
135.0K
ELI.R1
How can I prevent facial texture stretching while using bone-driven 3D facial deformation in UE5?
ELI.R1

World Creation

30.7K
130.4K
FloatingPebble
Bad transition between river and lake
FloatingPebble

Rendering

62.7K
254.1K
Seaneh
Mutable dataless Texture Parameter won't display a runtime-generated Texture2D (from RenderTarget), but works fine with imported textures
Seaneh

Cinematics & Media

11.5K
42.4K
TactileVisions
Audio fade doesn't work in Sequencer
TactileVisions

Platform & Builds

57.8K
245.6K
Boss26stv01
UE 5.6 + PICO OpenXR: "xmlns:android is a duplicate attribute name" — full breakdown and working fix
Boss26stv01

Audio

5.1K
21.0K
DayDreamDen
[FREE] Chill LoFi song for your Games!
DayDreamDen

Pipeline & Plugins

14.3K
58.8K
armorking2063
Models imported from Blender using the Send2Unreal plugin are positioned incorrectly
armorking2063

업계 혁신과 무료 에셋 관련 최신 정보를 받아보세요

고객님의 정보를 제출함으로써 고객님께서는 에픽게임즈의 새 소식, 설문 조사, 특별 제안의 수신에 동의하는 것으로 간주합니다. 개인정보 처리방침