Students will use the scientific method to test different objects in Fortnite Creative and establish which objects work best for physics experiments.
With Fortnite Creative, students will use a virtual sandbox to design and carry out experiments and simulations. Once students determine which objects best follow the laws of physics, they will write a report using Claims, Evidence, and Reasoning (CER) to convince others.
As a class, students will use the information from the reports to determine which objects best follow the laws of physics. They will then design and conduct physics experiments using the selected objects in Fortnite Creative, collect data, and use that data to draw conclusions about real world physics.
Here is a one-minute video summary of this lesson: https://youtu.be/Yrlfifa3-tI
Students will be able to:
- Design experiments to show which objects in Fortnite Creative respond best to gravity, including falls and bounces, like objects in real life.
- Design experiments to show which objects roll best down ramps, including whether they continue to roll after they reach the bottom.
- Design experiments to show which objects react the most accurately to impact relative to their mass. For example, when bounced off each other, objects with greater mass should move less than those with lesser mass.
- Write a Claim, Evidence, Reasoning (CER) conclusion based on the results of the experiments to prove which objects in Fortnite Creative are best for physics simulations and experiments.
- Use the selected Fortnite Creative objects to conduct NGSS experiments and simulations.
Grades 8 - 10 (Ages 13+)
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