Unreal Fest 2022 Sessions

October 17 - 20, New Orleans

  • Games
  • Media & Entertainment
  • Architecture
  • Automotive
  • Simulation
  • Cross-Industry
  • Hands-on Labs
October 18, 2022
10:30 AM - 11:30 AM

Making Better Blueprints


Join us to see practical uses of sharing, communication, creation, and cleanliness with Blueprints.
Dean Reinhard
Evangelist and Technical Account Manager, Epic Games
October 18, 2022
10:30 AM - 11:30 AM

Making Chorus Sing Across 10 Platforms


Ten platforms sounds like a lot, but it’s totally doable. Just look at Chorus, Deep Silver FISHLABS' recent space-shooter. Learn how the team organized their polishing efforts, tamed performance issues, and used data to plot their optimization strategy, so you can solve issues before they start.
Johannes Kuhlmann
Technical Director, Deep Silver Fishlabs
October 18, 2022
11:30 AM - 12:30 PM

Building Modular Characters in Unreal Engine


The stories you create aren't static, so why should the look of your characters be? Using the UE5 Lyra Sample Project as a starting point, this session will discuss various techniques available to add, swap, and customize your characters.
Jeremiah Grant
Technical Product Management Director, Epic Games
October 18, 2022
11:30 AM - 12:30 PM

Enter the Rumbleverse: What Goes Into a Good Battle Royale?


Wrestling, cannons, cartoon mayhem—Rumbleverse has a lot going for it. Find out how Iron Galaxy Studios made sure this high-flying battle royale was always operating at 60 FPS through strategic optimizations and engine modifications.
Jon Moore
Graphics Engineer, Iron Galaxy Studios
October 18, 2022
1:45 PM - 2:45 PM

Asset Dependency Chains: The Hidden Danger


When you are dealing with assets, it’s easy for dependency chains to get out of hand. And sadly, you don't always notice them until they become a big problem. In this talk aimed at programmers & blueprinters, you’ll learn about how to spot, analyze, and fix them using tricks we've developed at Lucid Games so you don't make the same mistakes!
Mark Craig
Studio Technical Director, Lucid Games
October 18, 2022
1:45 PM - 2:45 PM

The Gritty Reality of Real-Time Cloth and Rigid-Body Character Physics


A nuts-and-bolts approach demonstrating some lesser-known/understood aspects of simulation setup for character secondary motion in Unreal Engine. We'll look at some new UE5 features of Chaos Cloth and Rigid Bodies, best practices when setting up character simulation, and a few debugging tips.
Tim Brakensiek
Senior Product Manager, Epic Games
October 18, 2022
3:15 PM - 4:15 PM

Building Open Worlds in Unreal Engine 5


Take a look at the various tools Unreal Engine 5 provides to help build massive open worlds.
Sam Deiter
Senior Unreal Engine Instructor, Epic Games
October 18, 2022
3:15 PM - 4:15 PM

Improving Developer Iteration in Unreal Engine 5


Faster iteration by developers on content arguably leads to better quality products. Learn more about upcoming UE5 features for modern world development teams and how they have already impacted developer iteration for Epic Games on The Matrix Awakens and Fortnite.
Mark Lintott
Director, Foundation Engineering, Epic Games
October 18, 2022
4:30 PM - 5:30 PM

Advanced UI Templating Techniques using Widget Blueprints and Materials


Learn the latest UI implementation techniques from the Epic Technical UI Design Directors. Templatize the way you build UI in UMG with techniques including new and improved named slots, material instances driven by the Sequencer, and other ways to streamline the UI design and iteration process.
Adrienne Pugh
Tech UI Design Director, Epic Games
October 18, 2022
4:30 PM - 5:30 PM

Exploring the Gameplay Ability System (GAS) with an action RPG


Character abilities are essential to RPG mechanics. In this talk, learn how Silent Games used Unreal Engine's GAS, Data Tables, Enhanced Input Systems, and more to enhance gameplay for an upcoming third-person action RPG.
Sam Pike
Senior Programmer, Silent Games Ltd.
October 19, 2022
9:00 AM - 10:00 AM

Improving Iteration in Geo-Distributed Scenarios


Learn how to make large projects flow, even when devs are working from multiple locations. Get tips from the Coalition as they cover the deployment of UE5’s Unreal Cloud DDC and Virtual Assets to reduce sync time and create faster iteration loops for their project currently in development.
Phil Cousins
Engine Technical Director, The Coalition

Joakim Lindqvist
Senior Tools Programmer, Epic Games

Grace Yen
Senior Product Manager, Epic Games
October 19, 2022
9:00 AM - 10:00 AM

Modulating Game Difficulty with Machine Learning


Explore what happens when machine learning (ML) and Unreal Engine’s Environment Query System (EQS) are used for adaptive gameplay. Using a hide-and-seek game as our guide, we’ll show how AI decisions can influence game difficulty in ways that always reflect the current game state.
Alexandre Peyrot
Senior Machine Learning Specialist, Eidos Sherbrooke

Romain Trachel
Principal Machine Learning Specialist, Eidos Sherbrooke
October 19, 2022
10:30 AM - 11:30 AM

How to Create Scripting Tools That Designers Love


When scripting feels accessible, designers can create complex levels without worrying about the technical hurdles that hold them back. In this talk, you’ll learn how to make a suite of UE tools that will help them get there, as we go from paper-design mission to implementation example.
Bradley Redfern
Senior Game Programmer, Deep Silver Dambuster Studios
October 19, 2022
10:30 AM - 11:30 AM

Working with Data in Unreal Engine 5


How can programmers create environments where designers, artists, and game logic work as one? Through intuitive data systems. Learn the art of storing data in Unreal Engine, as we analyze how different methods impact designers and/or help teams scale.
Jack Condon
Evangelist, Epic Games
October 19, 2022
11:40 AM - 12:40 PM

Building Tools Quickly: Blueprints, Menus, Utilities, and Widgets


Better tools means faster iterations. In this talk, Embark Studios explore how their internal tooling ecosystem helps developers compose new tools in a flexible and consistent way. Topics include: Unreal Editor extensibility, Blutility, what you can do with Hazelight's Angelscript fork, and more.
Paul Greveson
Senior Technical Artist, Embark Studios
October 19, 2022
11:40 AM - 12:40 PM

Maximizing Your Game’s Performance in Unreal Engine


Everyone on the team should be able to gauge the performance impact of their work. Join Unreal Engine Evangelist Ari as he uses the new built-in tools of Unreal Engine 5 to find nasty performance traps and bugs he maliciously planted in his demo project before the presentation.
Ari Arnbjörnsson
Evangelist, Epic Games
October 19, 2022
2:00 PM - 3:00 PM

Crystal Dynamics: Taking the Heroic Leap from a Proprietary Engine to UE5


When something is built for you, it can be hard to let it go. In this panel discussion, we’ll focus on the challenges and immediate upsides to switching to UE5. And since the panel is pretty game-agnostic, any developer can get something out of this.
Alisha Thayer
Senior Technical Designer II, Crystal Dynamics

Alyssa Reuter
Technical Art Director, Crystal Dynamics

Scott Stevens
Technical Director, Crystal Dynamics

Till Brenner
Technical Director, Crystal Dynamics

Ben Irving
Executive Producer, Crystal Dynamics
October 19, 2022
2:00 PM - 3:00 PM

From Liquid to Unreal: Why We Ditched Our In-House Engine


Switching engines is a big deal! In this talk, 11 bit studios—and the Frostpunk 2 team—will help you bypass the mistakes they made as they moved from their proprietary Liquid Engine to UE. Topics include: biggest challenges, internal QA changes, feasibility planning, and what came next.
Szymon Jabłoński
Technical Director, 11 bit studios
October 19, 2022
2:00 PM - 3:00 PM

UE Mobile Rendering Update: Recent Enhancements for Modern Mobile Devices


This session explores recent additions and improvements to mobile rendering, including a number of features in UE 5.1, perfect for licensees wanting to ship UE games on mobile (especially AAA titles). While the talk will be more programmer-focused, content creators may find useful takeaways as well.
Axel Riffard
Software Engineer, Developer Relations, Epic Games
October 19, 2022
3:30 PM - 4:30 PM

35 UE5 Features You Probably Don't Know About


Has a developer ever casually mentioned something that made you realize you could've cut months off your last project? You could be that developer! Join Unreal Engine Evangelist Chris Murphy as he runs through some of the lesser-known UE5 features that could turn weeks into days!
Chris Murphy
Evangelist, Epic Games
October 19, 2022
3:30 PM - 4:30 PM

The Unbreakable Team: Maintaining Build Stability in Unreal Engine


Using the latest code and content can be invigorating, but only if it never negatively impacts the team at large. Learn how Embark Studios ensures stability for new versions of Unreal Engine, game code and game content. Alert systems, automated Unit and Integration tests, and Data Validation are your friends.
Arturo Pérez
Software Engineer, Embark Studios
October 19, 2022
4:45 PM - 5:45 PM

Cross-play, P2P, and Unreal Engine—Easier Said Than Done


Cross-play is something players really like these days, but outside of dedicated servers, it’s rarely happening. Why isn’t it a standard yet? Join People Can Fly as they explain what it took to ship a cross-play P2P game that could also be managed in a live environment. It was a little bumpy.
Jarosław Palczyński
Project Tech Lead, People Can Fly
October 19, 2022
4:45 PM - 5:45 PM

Virtual Cinematography and Non-Linear Editing Workflows on The Quarry


The Quarry made headlines for its digital humans and 80s horror vibes. Learn how a non-linear (NLE) approach to sequence editing emulated the film-strip paradigm of the movie industry, and opened up opportunities to use Unreal Engine’s virtual production, often for cross-discipline collaboration.
Amrit Bajwa
Director of Photography, Supermassive Games
October 20, 2022
10:00 AM - 11:00 AM

Power Your Games with Free Epic Online Services


Get an overview of Epic Online Services and how you can use it to add cross-platform authentication, voice chat, matchmaking, and more to your game for free. Topics include: key functionality, getting started, and how to use the SDK/Unreal Engine Online Subsystem plug-in.
Rajen Kishna
Technical Account Manager, Epic Games

Josh Markiewicz
Lead Engineer, Epic Games
October 20, 2022
11:30 AM - 12:30 PM

Hear the future of UE Audio


Crafting a believable immersive audio experience is a cornerstone of making great player experiences. Come hear the latest updates to the UE audio engine that will not only make it easier for your audio team to express their creative designs, but help them collaborate deeply in the same tool set with the rest of your team.
Grace Yen
Senior Product Manager, Epic Games

Aaron McLeran
Director of Audio Engine Technology, Epic Games

Dan Reynolds
Senior Technical Audio Designer, Epic Games
October 20, 2022
1:45 PM - 2:45 PM

Advanced Development and Debugging for Android/iOS


Ever wanted to ship a AAA UE title on Android or iOS? Then this talk is for you. Learn how the Epic Mobile Team debugs each platform using the AGDE extension, Xcode, and more. Other topics include: allocating memory use, device scalability, compiler and toolchain settings, and future tools.
Axel Riffard
Software Engineer, Developer Relations, Epic Games

Dmytro Vovk
Engine Programmer, UE Mobile Team, Epic Games
October 20, 2022
1:45 PM - 2:45 PM

Building a Safer Digital Ecosystem through Developer Tools


Regulators and industry-leading gaming companies have been working to create safer experiences for young audiences, without taking away from the gameplay experience. This session will use Superawesome’s partnership with LEGO as a case study to shed light on how some online safety challenges can be solved through collaboration, allowing game publishers to focus on delivering rich gameplay experiences.
Paul Nunn
Chief Strategy Officer, SuperAwesome

Ready to book your place at Unreal Fest 2022?

The Three-day Conference Pass covers access to the keynote, sessions, labs, meals, and the Unreal Fest Party, all at one great price of $250!