The Pulse

Follow the latest thinking on interactive technology

The Pulse is a thought-provoking video series that uncovers emerging trends in interactive technology across architecture, automotive, film & TV, and games. Get inspired and explore real-time 3D today! 

Coming up on The Pulse

August 11


Virtual Spaces and the Future of Collaboration

Discover how virtual spaces and interactive technology are transforming collaboration across the AEC industry. Register now.

September TBA


Content Creation for Real Time

Explore how post-production is moving to the front of the film and TV pipeline, ushering in a new way of creating content.

October TBA


The Next Digital Shift

Take a dive into the next digital shift for the automotive industry and how it's powering innovations in design, manufacturing, and marketing.

November TBA



Join us as we peel back the curtain to reveal what next-gen games will look like, feel like, and play like.

Featured speakers

David Basulto

Founder and Director
David Basulto is the Founder and Director of ArchDaily, the world’s most visited architecture website. He is a member of the Mies Crown Hall Americas Prize International Advisory Council in Chicago, and of the Endeavor Foundation in New York. David currently divides his time between Santiago and Berlin.

Brian Crecente

Video Game Industry Consultant
Brian Crecente founded video gaming site Kotaku and co-founded Polygon. He was also the video games editor for Rolling Stone and for Variety and wrote a weekly gaming column for McClatchy-Tribune News Service for about a decade. He currently consults for publishers and the video game industry. Past and current clients include The Washington Post, LEGO, Minute Media, Survios, and Epic Games.

Mike Seymour

Based in Sydney, Australia, Mike Seymour is a researcher, lecturer, writer, media-tech specialist, and the co-founder of fxguide. Mike has previously worked in film and TV R&D and in production, winning an AFI and being nominated for an American Emmy Award. He is well known for his work on digital humans.

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