7월 30일 - 8월 3일, 2017년
Los Angeles
Siggraph 2017
An exciting mix of demonstrations highlighted Unreal’s impact on real-time production, animated entertainment, AR and VR at SIGGRAPH 2017.
User Group Sessions
User Group Speakers
Tim Kentley-Klay
Tim Kentley-Klay, Co-founder & CEO, Zoox
Simulation for Autonomous Driving
Vlado Koylazov, Co-founder & Head of Software Development, Chaos Group
V-Ray for Unreal Engine
Michael Balog
Michael Balog, Epic Games
Facial Pipeline Utilizing Alembic Caching
Brian Pohl
Brian Pohl, Epic Games
Real-Time Production Workflows
Michael Gay
Michael Gay, Epic Games
An Introduction to Real-Time Visual Effects with Unreal Engine
Andrew Harris
Andrew Harris, Epic Games
Real-Time Animation with Fortnite: A Hard Day's Nite
Michael Clausen
Michael Clausen
Real-Time Animation with Fortnite: A Hard Day's Nite
Tim Sweeney
Tim Sweeney, Founder & CEO, Epic Games
State of Unreal
Pascal Mueller
Pascal Mueller, Esri
Unreal Engine for Urban Design Visualization
Chris Zoog
Greg Schleusner, HOK
Unreal Engine for Urban Design Visualization
Martin Krasemann
Martin Krasemann, Ka-Ra
Importing Native ArchiCAD / Revit workflows to UE4 with Twinmotion 2018
Pierre Felix Breton
Pierre-Félix Breton, Epic Games
Unreal Engine for Urban Design Visualization
Chris Murray
Chris Murray, Epic Games
Achieving Frictionless Workflows in Architectural Visualization
Marc Petit
Marc Petit, Enterprise GM, Epic Games
Unreal Beyond Games