2018년 12월 7일
Sharing innovation at Build: Munich '18 for Automotive

Attendees came to share knowledge, and to meet others who have the same passion for changing the way that the automotive industry is evolving, thanks to the implementation of real-time technology. Check out the recap video below: Highlights included a demonstration showing how Porsche is using real-time ray tracing, and presentations on in-house Unreal Engine projects by automotive giants Audi and MINI. Experts from Epic Games also talked about the latest Unreal Engine features, like Autodesk Revit import, automated defeaturing, and support for Pixel Streaming.

The 2018 event follows the success of last year’s Build Munich gathering, but this year it took place in the dual arenas of the Kesselhaus and Kohlebunker, venues that are normally used for large-scale musical events like rock and pop concerts. Upcoming events include Unreal Academy London 2018, Build Detroit 2019, and European training classes.
To start your own exploration of what’s possible with real-time technology, download Unreal Engine and see for yourself!