5월 2일 - 5월 5일, 2017년
Stuttgart
FMX 2017
FMX brings together visionaries from various digital entertainment fields including animation, effects and games and, for the first time, the automotive industry.
Speakers
Kim Libreri
Kim Libreri
Chief Technology Officer, Epic Games
Epic Games CTO Kim Libreri is responsible for continuing Epic's tradition of fusing state-of- the-art technology with the pinnacle of visual artistry, and for defining the studio's Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization and virtual reality. Kim’s 20+-year career has garnered credits on more than 25 films including "Super 8", "Speed Racer", "Poseidon" and "The Matrix Trilogy".
Michael Gay
Michael Gay
Director of Cinematic Production, Epic Games
Michael Gay, Director of Cinematic Production at Epic Games, leads the cinematic team and is responsible for the design and development of Sequencer, the Unreal Engine 4 cinematic tool, as well as the replay system for Paragon, Epic’s MOBA for PlayStation 4 and PC.
Jane Doe
Francois Antoine
Visualization Technology Manager, Epic Games
As Visualization Technology Manager for Enterprise, François’ role is two-fold: spearhead the implementation of new processes and cutting-edge features for Unreal Engine’s visualization market, and lead Epic’s Enterprise Special Projects.
Celia Hodent
Celia Hodent
Director of User Experience, Epic Games
Celia Hodent holds a Ph.D. in cognitive psychology. Initially specializing in the development of intelligence in children and adults, Celia left academic research in 2005 to work with an educational toy manufacturer, VTech. She joined Ubisoft Paris in 2008, later working for Ubisoft Montreal and LucasArts. In 2013 she joined Epic Games to help guide the studio toward improved user experience practices and develop the studio's UX strategy and process.