2013. 3. 14.

YAGER Licenses Unreal Engine 4 for Unannounced Next-Generation AAA Game

글쓴이 Unreal Engine

‘Spec Ops: The Line’ developer is Europe’s first independent studio to license Epic Games’ breakthrough game engine technology

CARY, N.C. and BERLIN – Epic Games, Inc. has licensed Unreal Engine 4 to YAGER, making the “Spec Ops: The Line” creator the first independent studio in Europe to license the technology. Under the agreement, the Berlin-based developer will utilize Epic’s groundbreaking tools to craft a major next-generation title to be unveiled in the coming months.

“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at YAGER. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”

“With ‘Spec Ops: The Line,’ the team at YAGER demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life,” said Mike Gamble, European territory manager for Epic Games. “Unreal Engine 4 scales to teams of all sizes, and YAGER’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”

About YAGER

YAGER is an independent developer of computer and video games based in Berlin, Germany. Founded in 1999, the focus is the creation of vivid and meaningful AAA gaming experiences. Today, a team of 100-plus developers is busy at work bringing YAGER’s vision of gaming to life. YAGER specializes in the creation of AAA, multi-platform action experiences for a global audience. Attention to detail is a hallmark of our development; from refining gameplay to the point of excellence, to instilling both the stories and the environments with enough depth and detail to set our products apart. With a strong engineering side, YAGER is utilizing the best and most advanced technology in order to breathe life into its vision of gaming.

About Unreal Engine

Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms. Unreal Engine 3 (UE3) is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, UE3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and five Develop Industry Excellence Awards. The Unreal Engine also owns a seat in the Front Line Awards Hall of Fame. Unreal Engine 4 (UE4), winner of multiple Best of E3 2012 awards, offers unprecedented graphical capabilities and workflow improvements that provide unparalleled accessibility for developers building the next generation of games and applications. For more information, visit http://www.unrealengine.com/ and follow @UnrealEngine.

About Epic Games

Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan. For more information, visit http://www.epicgames.com/ and follow @EpicGames.

Epic, Epic Games, Gears of War, Infinity Blade, Unreal, Unreal Engine, UE3 and UE4 and are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners. All rights reserved.

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