NVIDIA GTC is on the horizon! This year, the conference for AI innovators, technologists, and creatives will take place online between April 12 -16. Register for free today.
The Unreal Engine team has an action-packed schedule for this year’s event, with a range of presentations covering the latest developments in real-time visualization, including digital humans, in-camera VFX, cutting-edge HMI, fast archviz workflows, and more.
Ready to be inspired? Let’s take a look at what’s on the agenda.
S31948: In-Camera VFX and Virtual Production Executive Panel
Featuring Epic Games' CTO Kim Libreri
Hear from top media and entertainment industry executives and visionaries who are completely reinventing production pipelines in film, television, and broadcast. Join this panel to learn how real-time technologies are creating all-new opportunities for visual effects artists and animators to collaborate with the director, producers, cinematographers, and other production crew.
You’ll gain new insights on the future of real-time technologies from industry titans, and learn more about the innovation and new technology that's fundamentally changing how entertainment is produced and created.
SS32982: Using the MetaHuman Facial Rig in Unreal Engine
Presented by Adam Walton, Technical Animator
In this presentation, Cubic Motion’s Adam Walton will take you through using all of the controls in the facial rig included with MetaHumans in Unreal Engine. Learn how to use each individual control in the facial rig, from jaw controls to eye movement, in an easily digestible way that will enable you to be successful with your own projects using the free MetaHuman Creator sample in Unreal Engine.
SS32995: Design-Driven Development for Embedded Experiences
Presented by Heiko Wenczel, Head of Detroit Lab, and Joe Andresen, Technical Product Manager
Unreal Engine offers a wide range of opportunities for industrial development and content creation. Creating, testing, and deploying interactive experiences on embedded systems like human-machine interfaces in cars is the latest add-on to Epic Games’ automotive platform. Get a first impression of the capabilities and features for UX development with Unreal Engine.
SS32974: Tools Enhancing the Way the Architecture Industry Uses Real-time Technology
Presented by Martin Krasemann, Technical Marketing Specialist, and Sam Anderson, Technical Marketing Manager
Learn about the latest developments in 3D creation tools from Epic Games that are empowering architects to effectively and creatively use real-time technology. This talk will showcase the ways in which software is developed as a key tool for architects as an efficient and powerful program that can be easily integrated with existing AEC workflows.
Real-time rendering quality will continue to improve, and making the technology accessible for larger audiences is essential. A demo of Twinmotion's features will showcase how users are leveraging GPU over CPU with the use of specific tools and presentation techniques.
S31873: Global-Scale Cloud-Streaming Visualization in AR
Featuring Sebastien Loze, Industry Manager, Training & Simulation
While deployment and XR have been important drivers of innovation for simulation applications for some time, they have become crucial in the last year. Stakeholders from all across the planet across several application domains have seen the pandemic fundamentally change the way we analyze, learn, and train for our global world and our virtual environments.
One year after the beginning of this global pivoting movement, thought leaders are sharing their thoughts and experiences: in this session, you will hear from Epic Games’ partners Cesium, Microsoft, and NVIDIA about the off-the-shelf technologies used to rapidly build and deploy a streaming interactive simulation application using the Cesium for Unreal plugin, OGC 3D Tiles, Unreal Engine, and Holographic Remoting from Azure to the Microsoft HoloLens 2 device.
Join us for this demonstration and explanation of the tools you can use today to build and deploy streaming simulation and training applications.
S31742: Delivering Interactive Virtual Experiences Using Unreal Engine and Google Cloud
Featuring Heiko Wenczel, Head of Detroit Lab
In this presentation you’ll hear about how Epic Games and Google Cloud have partnered to deliver a frictionless Unreal Engine platform in the cloud, enabling on-demand creation and distribution of interactive virtual experiences to customers around the world. This platform will help brands reach customers with new and exciting experiences made possible only by delivering a real-time interactive 3D experience.
From on-demand education and production environments to auto-configuration and retail product simulation, the platform automates the complex technical challenges involved in reaching customers on web and mobile platforms, enabling a new wave of online commercial experiences that will provide customers with new ways to interact with products and services.