AUTODESK UNIVERSITY
November 17-20, 2020

Stephanie Raney |
2020년 11월 6일

Join the Unreal Engine team at Autodesk University 2020


Autodesk University is going virtual in 2020! Join us in our virtual booth to meet with Unreal Engine and Twinmotion experts and even get your chance to pick an Epic brain! Check out the details below around Unreal Engine and Twinmotion content that will be featured at the show. There is no cost to attend Autodesk University, but registration is required to participate.

Agenda

Your chance to pick an Epic brain!
November 17, 18, 19, 20 | 12 PM - 1 PM EST | 9 AM - 10 AM PST
Got a burning question about Unreal Engine or Twinmotion? Join Daryl Obert, Matt Doyle and Martin Krasemann for a live Q&A session and get tips, tricks, and advice from the experts. Please note: questions should be generic in nature and not specific to personal projects.

Epic talks

Twinmotion: Architectural Storytelling Through Real-Time Visualization
Available on demand only
Martin Krasemann

This breakout session takes you to the core of Twinmotion’s real-time rendering capabilities and carries you from the inside out through the basic features up to the great range of visual outputs, enabling you to simply create and effectively communicate the story you need for bringing across your architectural design.
 
Key learnings
  • Learn the first basic steps of bringing your CAD/BIM data to life upon import into Twinmotion
  • Learn how to share different parts and phases of your design, by creating multiple design options for client reviews
  • You’ll learn how to set up 3D Character paths to enliven and invigorate your design
  • Gain some valuable insights into some of Twinmotion 2021 new key features
 
My First Digital Twin: A Real-Time Rendering Story
Available on demand only
David Weir-McCall

The complexities around digital twins are usually enough to make most tech enthusiasts in the architecture, engineering, and construction industries think twice before embarking upon their use. From setting up IoT hubs and sensors to linking them with intelligent models and hosting them in client-facing experiences, the concept can be daunting. However, developments in gaming engines and their innate customization and ability to craft a story and experience mean that they are fast becoming great tools in the creation of digital twins.

In this talk, we will look at the steps and stages involved in creating a digital-twin experience using the Unreal Engine game machine, in addition to showcasing industry case studies. We will break down the steps, from linking models from packages such as Revit software and 3ds Max software, to connecting to simple sensor data and visualizing the output. Here we explore the toolset and process required to help you embark on your own first digital twin.

Key learnings:
  • Learn about the ecosystem and different components of building a digital twin.
  • Discover use-case examples of digital twins within the AEC using Unreal Engine.
  • Through a 'Hello World' example, explore the creation and connection to IoT data from within Unreal Engine.
  • Learn quick tips and steps to create a digital twin UI experience to share.

Nature Versus Nurture: A Deep Dive into Digital Twins  
Available as an AU Theater talk
David Weir-McCall

A “digital twin” is defined as a realistic digital representation of something physical, a representation that alters over time as the physical version goes through changes. Ideally, digital twins give us insight into what is happening in the physical world, but their usefulness goes far beyond that. As technology evolves, we start to look at digital twins from the standpoint of “nature versus nurture”: the difference between the nature of a building—its intended use and operational measures—and how spaces are nurtured and used by their inhabitants, often in ways that were not intended by design.

In this talk, we examine the development of the ideal environment through the influence of “nature versus nurture,” and explore how digital twins are shaping the landscape of the built environment both now and into the future. 
 

Industry sessions featuring Unreal Engine

For more information on these sessions, visit the Autodesk University website and search for keyword “Unreal”.

Real-Time Rendering in Maya: Integrating Maya and Unreal Engine
Wednesday, November 18 at 3:30 PM EST | 12:30 PM PST
Marcio Goncalves

Achieving Better Frame Rates with Revit Models in Unreal Engine
Wednesday, November 18 at 7 PM EST | 4 PM PST
Orlando Orozco
 
How to Not Get Away with Murder: Modeling Judicial Evidence
Available on demand only
Joshua Chartrand

Attempt to Preserve and Utilize Historic Buildings by Quick Scan-Development of Revit Data for VR etc. Aiming at Customer-centric Design (Language: Japanese)
Available on demand only
Yoshichi Oishi

3D Studio Max Asset Production Workflow Using 3DS Max and Photogrammetry (Language: Japanese)
Wednesday, November 18 at 11:30 PM EST | 8:30 PM PST
Motonori Nakamura

    Have questions about our presence at Autodesk University, or about Unreal Engine or Twinmotion?
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    8월 19일

    언리얼 엔진 4.27이 출시되었습니다!

    모든 산업의 크리에이터들이 환영할 새 버전을 소개합니다. 차세대 인카메라 VFX는 효율성, 퀄리티, 사용 편의성이 향상되었고, 멋진 최종 이미지를 위한 패스 트레이싱, 이제 엔진 내에서 기본으로 제공되는 우들 및 빙크, 픽셀 스트리밍의 정식 버전 등 주요 기능이 추가되었습니다.
    뉴스

    언리얼 엔진 4.27이 출시되었습니다!

    모든 산업의 크리에이터들이 환영할 새 버전을 소개합니다. 차세대 인카메라 VFX는 효율성, 퀄리티, 사용 편의성이 향상되었고, 멋진 최종 이미지를 위한 패스 트레이싱, 이제 엔진 내에서 기본으로 제공되는 우들 및 빙크, 픽셀 스트리밍의 정식 버전 등 주요 기능이 추가되었습니다.
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    스포트라이트

    포트나이트에서 언리얼 엔진으로 현실과 가상의 경계를 허문 Balenciaga

    이제 포트나이트 플레이어는 Balenciaga 패션을 디지털 버전으로 만나볼 수 있습니다. 패션 업계를 선도하는 Balenciaga는 포트나이트의 동일한 캐릭터 모델을 실제 3D 광고판과 프로모션 자료 등에 재사용하여 현실과 가상 세계를 융합하는 놀라운 트랜스미디어 경험을 창조했습니다.
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    아티스트들에게영감을 주고 학습할 수 있도록 Mold3D 스튜디오가 애니메이션 콘텐츠의 샘플 프로젝트를 제작하여 수십 년간 쌓아온 업계 노하우를 공유합니다. Slay는 애니메이션과 리얼리즘이 혼합된 독특한 스타일로 완전히 언리얼 엔진에서 렌더링되었습니다.
    스포트라이트

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    아티스트들에게영감을 주고 학습할 수 있도록 Mold3D 스튜디오가 애니메이션 콘텐츠의 샘플 프로젝트를 제작하여 수십 년간 쌓아온 업계 노하우를 공유합니다. Slay는 애니메이션과 리얼리즘이 혼합된 독특한 스타일로 완전히 언리얼 엔진에서 렌더링되었습니다.