Substance と X-Rite を使用した Unreal Studio のルックディベロップメントのワークフロー


Striking a balance between crafting material realism and finding your creative spark is often one of the challenges in look development. Pairing the right tools together, however, can give you the technical palette you need to tap into the full realm of design possibilities.

In this webinar, you will be introduced to Unreal Studio’s powerful look-development tools, and learn how to effectively light, texture, and render an automotive asset in stunning detail with Unreal Studio, Substance, and X-Rite.

Join Daryl Obert, Design Specialist at Epic Games; Wes McDermott, Integrations Product Manager at Allegorithmic; and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite, as they guide you through best practices in their respective tools.

You’ll learn about:
  • Effectively lighting, texturing, and rendering an asset for look development
  • Establishing proper lighting, post-processing, and camera setups
  • Working with measured materials with X-Rite’s AxF component
  • Unlocking creative possibilities with Substance
If you'd like to follow along, download the project files.