Substance と X-Rite を使用した Unreal Studio のルックディベロップメントのワークフロー
In this webinar, you will be introduced to Unreal Studio’s powerful look-development tools, and learn how to effectively light, texture, and render an automotive asset in stunning detail with Unreal Studio, Substance, and X-Rite.
Join Daryl Obert, Design Specialist at Epic Games; Wes McDermott, Integrations Product Manager at Allegorithmic; and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite, as they guide you through best practices in their respective tools.
You’ll learn about:
- Effectively lighting, texturing, and rendering an asset for look development
- Establishing proper lighting, post-processing, and camera setups
- Working with measured materials with X-Rite’s AxF component
- Unlocking creative possibilities with Substance