Join us to see practical uses of sharing, communication, creation, and cleanliness with Blueprints.
Dean Reinhard Evangelist and Technical Account Manager, Epic Games
October 18, 2022 10:30 AM - 11:30 AM
Making Chorus Sing Across 10 Platforms
Ten platforms sounds like a lot, but it’s totally doable. Just look at Chorus, Deep Silver FISHLABS' recent space-shooter. Learn how the team organized their polishing efforts, tamed performance issues, and used data to plot their optimization strategy, so you can solve issues before they start.
Johannes Kuhlmann Technical Director, Deep Silver Fishlabs
October 18, 2022 11:30 AM - 12:30 PM
Building Modular Characters in Unreal Engine
The stories you create aren't static, so why should the look of your characters be? Using the UE5 Lyra Sample Project as a starting point, this session will discuss various techniques available to add, swap, and customize your characters.
Jeremiah Grant Technical Product Management Director, Epic Games
October 18, 2022 11:30 AM - 12:30 PM
Enter the Rumbleverse: What Goes Into a Good Battle Royale?
Wrestling, cannons, cartoon mayhem—Rumbleverse has a lot going for it. Find out how Iron Galaxy Studios made sure this high-flying battle royale was always operating at 60 FPS through strategic optimizations and engine modifications.
Jon Moore Graphics Engineer, Iron Galaxy Studios
October 18, 2022 1:45 PM - 2:45 PM
Asset Dependency Chains: The Hidden Danger
When you are dealing with assets, it’s easy for dependency chains to get out of hand. And sadly, you don't always notice them until they become a big problem. In this talk aimed at programmers & blueprinters, you’ll learn about how to spot, analyze, and fix them using tricks we've developed at Lucid Games so you don't make the same mistakes!
Mark Craig Studio Technical Director, Lucid Games
October 18, 2022 1:45 PM - 2:45 PM
The Gritty Reality of Real-Time Cloth and Rigid-Body Character Physics
A nuts-and-bolts approach demonstrating some lesser-known/understood aspects of simulation setup for character secondary motion in Unreal Engine. We'll look at some new UE5 features of Chaos Cloth and Rigid Bodies, best practices when setting up character simulation, and a few debugging tips.
Tim Brakensiek Senior Product Manager, Epic Games
October 18, 2022 3:15 PM - 4:15 PM
Building Open Worlds in Unreal Engine 5
Take a look at the various tools Unreal Engine 5 provides to help build massive open worlds.
Sam Deiter Senior Unreal Engine Instructor, Epic Games
October 18, 2022 3:15 PM - 4:15 PM
Improving Developer Iteration in Unreal Engine 5
Faster iteration by developers on content arguably leads to better quality products. Learn more about upcoming UE5 features for modern world development teams and how they have already impacted developer iteration for Epic Games on The Matrix Awakens and Fortnite.
Mark Lintott Director, Foundation Engineering, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
Advanced UI Templating Techniques using Widget Blueprints and Materials
Learn the latest UI implementation techniques from the Epic Technical UI Design Directors. Templatize the way you build UI in UMG with techniques including new and improved named slots, material instances driven by the Sequencer, and other ways to streamline the UI design and iteration process.
Adrienne Pugh Tech UI Design Director, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
Exploring the Gameplay Ability System (GAS) with an action RPG
Character abilities are essential to RPG mechanics. In this talk, learn how Silent Games used Unreal Engine's GAS, Data Tables, Enhanced Input Systems, and more to enhance gameplay for an upcoming third-person action RPG.
Sam Pike Senior Programmer, Silent Games Ltd.
October 19, 2022 9:00 AM - 10:00 AM
Improving Iteration in Geo-Distributed Scenarios
Learn how to make large projects flow, even when devs are working from multiple locations. Get tips from the Coalition as they cover the deployment of UE5’s Unreal Cloud DDC and Virtual Assets to reduce sync time and create faster iteration loops for their project currently in development.
Phil Cousins Engine Technical Director, The Coalition
Joakim Lindqvist Senior Tools Programmer, Epic Games
Grace Yen Senior Product Manager, Epic Games
October 19, 2022 9:00 AM - 10:00 AM
Modulating Game Difficulty with Machine Learning
Explore what happens when machine learning (ML) and Unreal Engine’s Environment Query System (EQS) are used for adaptive gameplay. Using a hide-and-seek game as our guide, we’ll show how AI decisions can influence game difficulty in ways that always reflect the current game state.
Romain Trachel Principal Machine Learning Specialist, Eidos Sherbrooke
October 19, 2022 10:30 AM - 11:30 AM
How to Create Scripting Tools That Designers Love
When scripting feels accessible, designers can create complex levels without worrying about the technical hurdles that hold them back. In this talk, you’ll learn how to make a suite of UE tools that will help them get there, as we go from paper-design mission to implementation example.
Bradley Redfern Senior Game Programmer, Deep Silver Dambuster Studios
October 19, 2022 10:30 AM - 11:30 AM
Working with Data in Unreal Engine 5
How can programmers create environments where designers, artists, and game logic work as one? Through intuitive data systems. Learn the art of storing data in Unreal Engine, as we analyze how different methods impact designers and/or help teams scale.
Jack Condon Evangelist, Epic Games
October 19, 2022 11:40 AM - 12:40 PM
Building Tools Quickly: Blueprints, Menus, Utilities, and Widgets
Better tools means faster iterations. In this talk, Embark Studios explore how their internal tooling ecosystem helps developers compose new tools in a flexible and consistent way. Topics include: Unreal Editor extensibility, Blutility, what you can do with Hazelight's Angelscript fork, and more.
Paul Greveson Senior Technical Artist, Embark Studios
October 19, 2022 11:40 AM - 12:40 PM
Maximizing Your Game’s Performance in Unreal Engine
Everyone on the team should be able to gauge the performance impact of their work. Join Unreal Engine Evangelist Ari as he uses the new built-in tools of Unreal Engine 5 to find nasty performance traps and bugs he maliciously planted in his demo project before the presentation.
Ari Arnbjörnsson Evangelist, Epic Games
October 19, 2022 2:00 PM - 3:00 PM
Crystal Dynamics: Taking the Heroic Leap from a Proprietary Engine to UE5
When something is built for you, it can be hard to let it go. In this panel discussion, we’ll focus on the challenges and immediate upsides to switching to UE5. And since the panel is pretty game-agnostic, any developer can get something out of this.
Alisha Thayer Senior Technical Designer II, Crystal Dynamics
Alyssa Reuter Technical Art Director, Crystal Dynamics
Scott Stevens Technical Director, Crystal Dynamics
Till Brenner Technical Director, Crystal Dynamics
Ben Irving Executive Producer, Crystal Dynamics
October 19, 2022 2:00 PM - 3:00 PM
From Liquid to Unreal: Why We Ditched Our In-House Engine
Switching engines is a big deal! In this talk, 11 bit studios—and the Frostpunk 2 team—will help you bypass the mistakes they made as they moved from their proprietary Liquid Engine to UE. Topics include: biggest challenges, internal QA changes, feasibility planning, and what came next.
Szymon Jabłoński Technical Director, 11 bit studios
October 19, 2022 2:00 PM - 3:00 PM
UE Mobile Rendering Update: Recent Enhancements for Modern Mobile Devices
This session explores recent additions and improvements to mobile rendering, including a number of features in UE 5.1, perfect for licensees wanting to ship UE games on mobile (especially AAA titles). While the talk will be more programmer-focused, content creators may find useful takeaways as well.
Axel Riffard Software Engineer, Developer Relations, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
35 UE5 Features You Probably Don't Know About
Has a developer ever casually mentioned something that made you realize you could've cut months off your last project? You could be that developer! Join Unreal Engine Evangelist Chris Murphy as he runs through some of the lesser-known UE5 features that could turn weeks into days!
Chris Murphy Evangelist, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
The Unbreakable Team: Maintaining Build Stability in Unreal Engine
Using the latest code and content can be invigorating, but only if it never negatively impacts the team at large. Learn how Embark Studios ensures stability for new versions of Unreal Engine, game code and game content. Alert systems, automated Unit and Integration tests, and Data Validation are your friends.
Arturo Pérez Software Engineer, Embark Studios
October 19, 2022 4:45 PM - 5:45 PM
Cross-play, P2P, and Unreal Engine—Easier Said Than Done
Cross-play is something players really like these days, but outside of dedicated servers, it’s rarely happening. Why isn’t it a standard yet? Join People Can Fly as they explain what it took to ship a cross-play P2P game that could also be managed in a live environment. It was a little bumpy.
Jarosław Palczyński Project Tech Lead, People Can Fly
October 19, 2022 4:45 PM - 5:45 PM
Virtual Cinematography and Non-Linear Editing Workflows on The Quarry
The Quarry made headlines for its digital humans and 80s horror vibes. Learn how a non-linear (NLE) approach to sequence editing emulated the film-strip paradigm of the movie industry, and opened up opportunities to use Unreal Engine’s virtual production, often for cross-discipline collaboration.
Amrit Bajwa Director of Photography, Supermassive Games
October 20, 2022 10:00 AM - 11:00 AM
Power Your Games with Free Epic Online Services
Get an overview of Epic Online Services and how you can use it to add cross-platform authentication, voice chat, matchmaking, and more to your game for free. Topics include: key functionality, getting started, and how to use the SDK/Unreal Engine Online Subsystem plug-in.
Rajen Kishna Technical Account Manager, Epic Games
Josh Markiewicz Lead Engineer, Epic Games
October 20, 2022 11:30 AM - 12:30 PM
Hear the future of UE Audio
Crafting a believable immersive audio experience is a cornerstone of making great player experiences. Come hear the latest updates to the UE audio engine that will not only make it easier for your audio team to express their creative designs, but help them collaborate deeply in the same tool set with the rest of your team.
Grace Yen Senior Product Manager, Epic Games
Aaron McLeran Director of Audio Engine Technology, Epic Games
Dan Reynolds Senior Technical Audio Designer, Epic Games
October 20, 2022 1:45 PM - 2:45 PM
Advanced Development and Debugging for Android/iOS
Ever wanted to ship a AAA UE title on Android or iOS? Then this talk is for you. Learn how the Epic Mobile Team debugs each platform using the AGDE extension, Xcode, and more. Other topics include: allocating memory use, device scalability, compiler and toolchain settings, and future tools.
Axel Riffard Software Engineer, Developer Relations, Epic Games
Dmytro Vovk Engine Programmer, UE Mobile Team, Epic Games
October 20, 2022 1:45 PM - 2:45 PM
Building a Safer Digital Ecosystem through Developer Tools
Regulators and industry-leading gaming companies have been working to create safer experiences for young audiences, without taking away from the gameplay experience. This session will use Superawesome’s partnership with LEGO as a case study to shed light on how some online safety challenges can be solved through collaboration, allowing game publishers to focus on delivering rich gameplay experiences.
Paul Nunn Chief Strategy Officer, SuperAwesome
October 18, 2022 10:30 AM - 11:30 AM
Forager: Mushroom Timelapse Photogrammetry
Meet MycoMachine, a Reality Capture-driven toolkit that captures 3D models of natural phenomena - like mushrooms - as they evolve over time. These sequences have already been presented at the Tribeca Film Festival and SIGGRAPH, and are coming to a new VR experience next year. We'll show you the process.
State of Unreal in Media & Entertainment: Virtual Production Roadmap
The Unreal Engine has been the driving force behind the recent explosion of Virtual Production techniques in Film & Television, and UE5 has put even more fuel on the fire of innovation. Learn whats new and what is coming next as we break down our roadmap for the new features and developments in 5.1.
Miles Perkins UE Business Director, Media & Entertainment, Epic Games
Jordan Thistlewood Product Management Director, Epic Games
October 18, 2022 11:30 AM - 12:30 PM
The Art of Virtual Camera in Animation
What does an animated TV show look like when it’s shot like a live action movie? Join the teams at Reel FX and Bron Digital as they break down the use of virtual camera in the world of animation. The teams will explore practical examples and creative breakdowns from Reel FX's original Netflix series Super Giant Robot Brothers! and Bron Digital's upcoming animated series Gossamer, both entirely visualized and rendered with Unreal Engine. The team's will explore best practices and creative benefits learned from their shows when combining live-action cinematography and traditional animation through the lens of a virtual camera. Epic will round out this exciting talk by unveiling new features in their latest virtual camera plugin.
Jason Chen EVP Digital, Bron Digital
Adam Maier Creative Producer, ReelFX
Enrico Targetti Cinematographer, ReelFX
Juan Gomez Solution Architect Director, Epic Games
October 18, 2022 11:30 AM - 12:30 PM
The Tactical Taco Truck: How Army of the Dead Rolled Into VR
Learn how Pure Imagination Studios turned a series of taco trucks into zombie-killing VR machines for LBE experience, Army of The Dead: Viva Las Vengeance. Using Unreal Engine, the team hit immersion levels that rival (or exceed) major theme-park rides. Find out how.
Josh Wexler Chief Executive of Fun, Pure Imagination
October 18, 2022 11:30 AM - 12:30 PM
What Virtual Productions Need to Thrive
Get a bird's eye view of what it takes to create a successful VP ecosystem from Pixomondo, a team that’s taken projects from concept to final pixel. In this talk, you’ll learn about the potential pitfalls and technical details behind successful workflows, so you can start delivering final pixels in camera and post.
Josh Kerekes Head of Virtual Production, PIXOMONDO
October 18, 2022 1:45 PM - 2:45 PM
Fireside Chat with Writer/Director Emma Needell
As an Unreal Fellowship Graduate, Emma used Unreal Engine to write and direct LIFE RENDERED, a short film that recently premiered at Tribeca Film Festival. Emma has embraced real-time technology to the point where she uses Unreal Engine to write and previs her stories. Come and hear about Emma's views on advancing the art of filmmaking with real-time technology.
Emma Needell Writer/Director/Producer, Evil Monster Dog, Inc
October 18, 2022 1:45 PM - 2:45 PM
Fundamentals of Linear Content Creation in Unreal Engine
Get an intro into how real-time workflows can have a transformative impact on linear content creation and storytelling. In this session, you'll learn what considerations need to be factored in when making the transition from a traditional production pipeline to one based in real time using Unreal Engine.
Michael Muir Senior Product Specialist, Epic Games
October 18, 2022 3:15 PM - 4:15 PM
Animating in Unreal Engine 5.1
With Unreal Engine 5.0, rigging and animating in-engine became a real possibility. UE 5.1 has taken another step forward, so artists don't have to hop back and forth between various DCCs. Learn about the recent changes to the Control Rigs and animation tools via real-life examples.
Tony Bowren Solution Architect, Epic Games
Fredrik Nilsson Lead Technical Animator, Epic Games
October 18, 2022 3:15 PM - 4:15 PM
10 Things that Producers look for in In-Camera VFX
Learn what producers care about when it comes to creating ICVFX for episodics and feature films. Topics include: overcoming roadblocks, building your LED volume, finding talent, building out new departments, and how to help non-technical staff get the most out of the process.
Paolo Tamburrino Executive Producer, Virtual Production/Visual Effects, PIXOMONDO
October 18, 2022 4:30 PM - 5:30 PM
Luma Pictures: Our Real-time VFX Journey
Join Luma Pictures heads of CG and Technology as they detail what it took to add UE to the high-end VFX pipeline guiding Marvel Studios’ Eternals, Doctor Strange in the Multiverse of Madness, and I Am Groot. Get a real take on use cases, tool development, and plans for a USD-based, real-time pipeline.
Sam Bourne Senior Developer, Luma Pictures
Oded Raz Head of CG, Luma Pictures
October 18, 2022 4:30 PM - 5:30 PM
The ‘Impossible’ Location made possible with Virtual Production on HBO’s House of the Dragon
Hear from ‘House of the Dragon’ director Greg Yaitanes and virtual production supervisor, Ryan Beagan about their experience bringing key locations to the Volume. The challenges the production faced and the solutions created by the team.
Greg Yaitanes Director, House of the Dragon
Ryan Beagan VP, Virtual Production, Warner Bros
October 18, 2022 4:30 PM - 5:30 PM
Turning the Real World into Digital Assets
Interior or exterior, mountain peak, seafloor—every location needs the right digitization process guiding it. In this talk, you’ll learn how to get the best possible 3D scan from any environment, as we explore some RealtyCapture tips and tricks that will lead to photogrammetric success.
Tomas Barnas CEO, Overhead4D
October 19, 2022 9:00 AM - 10:00 AM
The Future of Broadcast Design and Animation
Get a sneak peek at new tools designed for broadcast designers and animators with Andy Blondin, Product Management Director, Broadcast. This session will walk you through a new set of tools titled “Project Avalanche” that will enable you to design your next network TV project fully in Unreal Engine.
Andy Blondin Product Management Director, Broadcast, Epic Games
October 19, 2022 9:00 AM - 10:00 AM
Uncompromised Character Deformations in Unreal
Kitestring will be showing off Ozone, their technology that brings uncompromised character deformations into Unreal for use in Games and Virtual Production.
Rich Hurrey President, Kitestring Online
October 19, 2022 10:30 AM - 11:30 AM
AR Takes the Main Stage
AR is still waiting on a killer device to embed itself in our everyday lives, but that doesn’t mean it’s not making waves. Learn how major live sporting events and music festivals are embedding AR graphics into live feeds to extraordinary effect using Unreal Engine and other virtual broadcast tools.
Brian Frager Technical Account Manager, Epic Games
Sam Schoonover Innovation Lead, Coachella
Erik Beaumont Head of Mixed Reality, The Famous Group
Patrick Wambold Solution Architect, Epic Games
J.T. Rooney President, XR Studios
October 19, 2022 10:30 AM - 11:30 AM
Brain Bar or whatever we are calling it these days
Join Lux Machina's Philip Galler for a brief overview on the roles and responsibilities for staffing a virtual production project in the film live events and Broadcast industries. Focusing on the skill sets, scope and expectations for managing the various and complex facets of blending physical and digital production.
Philip Galler Principal and Founder, Lux Machina
October 19, 2022 10:30 AM - 11:30 AM
Inside Real-time Production: The Tools That Make it Tick
Peek behind the curtain of a real-time CG production through a live demo from the perspective of an artist and producer. See the benefits of an Unreal Engine-centric workflow firsthand by exploring how ICVR's pipeline tools & automations eliminate hassles and streamline production.
A new reality for live entertainment: powering Camila Cabello’s xR TikTok concert
TikTok users got more than just a live concert in Camila Cabello’s Familia: Welcome to the Family show. They saw an entire XR world, made with Unreal Engine. Learn how XR Studios and Silent Partners were able to create such adventurous environments and on-screen content for a 9x16 production.
Alex Wills Chief Experience Officer, disguise
J.T. Rooney President, XR Studios
October 19, 2022 11:40 AM - 12:40 PM
Creating Storyboards in Unreal Engine
In film and TV, Unreal Engine and virtual production go hand in hand. But did you know you can use it during the concept stage—even for quick sketches? Learn how to create stunning 2D/3D storyboards in-engine with the free ILIAD and EPOS plugins and start connecting artists up and down the chain.
Elodie Moog Manager & Co-Founder, Praxinos
October 19, 2022 2:00 PM - 3:00 PM
From VAD to Volume: the End-to-End ICVFX Pipeline
Learn how Dimension collaborates with global production, animation, and visual effects teams to deliver groundbreaking content for ICVFX / virtual production projects. We'll also explore how you can use Unreal Engine as a hub for everything from films and episodic to broadcasts and digital twins.
Jim Geduldick Director, Virtual Production & SVP, Dimension Studios
Mark Holland Head of Content Management, Dimension and DNEG Virtual Production
Ed Thomas Head of Real-Time and Virtual Production, Dimension Studios
October 19, 2022 2:00 PM - 3:00 PM
Integrating USD into Unreal Engine
USD is being used throughout the production world, but how do you integrate it into Unreal Engine? This session will explore three specific aspects of this workflow, including how you get data in, how you get it out, and how to use the USD stage window directly in UE.
Shawn Dunn Senior Technical Product Manager, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
Bridging the Gap: Modernizing VFX Workflows With Unreal Engine
Learn how Unreal Engine was used on Apple’s For All Mankind and Netflix’s Sweet Tooth, via a guided tour with Zoic Studios Co-Founder and Real-Time Group Head, Andrew Orloff. Move from initial visualization to final pixel on major VFX productions, gaining a few tips on implementation and collaboration along the way.
Andrew Orloff Head of Real Time Group, Zoic Studios
October 19, 2022 3:30 PM - 4:30 PM
Creating Character Animation with UE5 and Maya
Join us for a workflow demo that showcases the creation of a stylized character animation using a combination of Autodesk Maya and UE5. We will cover the whole process from start to finish, and show you how to work quickly and efficiently in a mixed pipeline using ShotGrid to manage production and reviews.
Daryl Obert Technical Marketer, Epic Games
October 19, 2022 4:45 PM - 5:45 PM
Scanning the Strange New Worlds of Star Trek
Go behind the scenes of Pixomondo’s recent Star Trek virtual production projects with PXO’s in-house scanning division. Get unique insights into how the team uses LIDAR and photogrammetry techniques to blend VFX and practical elements into the seamless images you see on the show.
Winrik Haentjens CG Supervisor, PIXOMONDO
Matej Kosovsky Head of Capture, PIXOMONDO
Asad Manzoor Head of VP Content, PIXOMONDO
October 19, 2022 4:45 PM - 5:45 PM
Stylized Materials for Linear Content
This session will cover the basis on how to create stylized renders by using various material creation techniques and some of the more advanced nodes available in the material editor. We will explore the results of using custom nodes to inject HLSL into materials and the implications of creating custom shading models.
Michael Neely Technical Account Manager, Epic Games
Martin Walker CTO, Digital Dimension Entertainment Group
October 20, 2022 10:00 AM - 11:00 AM
The Film Engine: What UE5 Does for Hollywood
Real-time production isn’t theoretical anymore; it’s changing how films are produced. Learn what Unreal Engine 5 adds to the equation, as we explore new workflows, the open lane guiding cross-platform IP, and why Blueprint scripting is a great way to keep directors smiling.
Emilio Ferrari CEO and Mocap Supervisor, Raised By Monsters
Mikel Hernando CTO and CG Supervisor, Raised By Monsters
Adrian Nuñez COO and Unreal Supervisor, Raised By Monsters
October 20, 2022 10:00 AM - 11:00 AM
Location-Based Mixed Reality: Blurring the Lines Between the Real and Virtual
Join the Moment Factory team as they explore augmenting public spaces for live entertainment and broadcast, including the AT&T Discovery District, a “living” multimedia destination. Attendees will also learn about previs for live events, DMX/UE workflows, and audio-reactive digital lighting extensions.
Céline Mornet Innovation Producer, Moment Factory
Zane Kozak CG Supervisor, Moment Factory
October 20, 2022 11:30 AM - 12:30 PM
Building Better Worlds with Houdini and Unreal Engine 5
Worldbuilding is an elaborate pursuit, full of many considerations. In this talk, we'll show you how to get there faster. First, by exploring how to create artist-friendly tools/workflows with Houdini, and then, teaching you to use those same tools to build up dynamic worlds within UE5.
Rob Stauffer Technical Consulting Manager, SideFX
October 20, 2022 11:30 AM - 12:30 PM
UE Motion Graphics for Films and TV
Multi-Award winning motion graphics artist Jonathan Winbush will demonstrate the workflow he's developed while doing motion graphics for movies and television shows. Using Unreal Engine in conjunction with software like Cinema 4D and AfterEffects, Winbush will show you how to build from start to finish so that you too can see how to utilize Unreal Engine in your mograph pipeline.
Jonathan Winbush Motion Graphic Artist, Winbush Immersive
October 20, 2022 1:45 PM - 2:45 PM
Getting Started with Unreal Engine and Remote Control API
Learn the fundamentals of the remote preset and how to leverage the power of the Remote Control API to drive your applications.
Warren Drones Technical Product Manager, Epic Games
October 18, 2022 10:30 AM -11:30 AM
Prepping Mega-Models for the Metaverse: Engineering Edition
Engineers are sitting on some incredible models, some of which would be perfect for the metaverse. The problem? Many are too big! Enter Bentley Systems’ “3DFT,” a new rendering codec that rapidly optimizes/compresses large 3D models for high UE5 framerates, without data loss. Learn more!
Greg Demchak Senior Director, Digital Innovation Lab, Bentley Systems
Daniel Iborra Principal Software Engineer, Digital Innovation Lab, Bentley Systems
October 18, 2022 11:30 AM - 12:30 PM
Creating Captivating Media in Twinmotion using CAD Models
This talk will demonstrate the intuitive tools and features inside Twinmotion that allow for effective ways of storytelling, including how to easily import CAD data, build a dynamic environment, and share the experience with stakeholders.
Sam Anderson Technical Marketing Manager, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
From Concept to Closing: with Imerza & Marriott
Join Imerza & Marriott for an in-depth look at how they utilize Unreal Engine to design and sell the world’s most notable and prestigious branded real estate projects. Discover what goes into producing photorealistic renderings, narrative CGI films, advanced real-time sales tools, and more.
Ayanna Wiggins Director, Global Residential Marketing, Marriott International
Dorian Vee Co-Founder & CTO, Imerza
October 19, 2022 9:00 AM - 10:00 AM
Datasmith Direct Link Workflows in Editor
With the new Direct Link feature, Datasmith scenes can be directly transferred to your Unreal Engine Editor. In this talk, we will go through the workflow of bringing a scene from 3ds Max into the engine.
Antoine Guillo Product Specialist, Epic Games
October 19, 2022 10:30 AM - 11:30 AM
Breaking Ground: Why the Atlanta Braves Created the First Metaverse Stadium
What does the metaverse open up for baseball teams (and their fans)? How will digital venues affect operations in 2025? By digitizing their stadium experience, the Atlanta Braves jumped headfirst into the future. Find out why they did it and where they think things are going for real-time properties.
Josh Rush Co-Founder & CEO, SURREAL Events
BK Johannessen UE Business Director, Broadcast, Epic Games
October 19, 2022 11:40 AM - 12:40 PM
Visualizing ‘Analog House’ with Olson Kundig and Twinmotion
Join Greg Rogers, Olson Kundig’s Director of Visualization, for a look at how the firm leverages Twinmotion's real-time technology on Analog House—a private residence designed by Tom Kundig, in close collaboration with clients Lesa and Greg Faulkner of Faulkner Architects.
Greg Rogers Director of Visualization, Olson Kundig
October 19, 2022 4:45 PM - 5:45 PM
Creating Digital Twins in Unreal Engine
The ability to connect a physical design to a real-time model opens up massive possibilities for archviz, training, operation/maintenance procedures, military simulations, and more. But how do you do it? Attend this and find out!
Francesco Cappilli MSc. Civil and Environmental Engineer, Founder, BIMaking Engineering
October 20, 2022 10:00 AM - 11:00 AM
Creating Cornerstone.land
An idea to build a virtual ZOAN HQ to connect remote and office employees has morphed into Cornerstone, an interactive virtual world with collaboration at its core. Learn how the team created a hyper-realistic metaverse platform that will help web3 devs connect the real and virtual in brand new ways.
Miikka Rosendahl Founder & CEO, Zoan
October 20, 2022 11:30 AM - 12:30 PM
Building a Better Visualization Platform with Dataprep
Dataprep isn’t a static tool, it can be easily extended to support bespoke experiences for architectural projects. Learn how Collida customized it for a recent configurator, using filters, automation, and more to unearth a better customer journey.
Terry Buchan Visualization Platform Engineer, Collida
October 18, 2022 10:30 AM -11:30 AM
Can the Metaverse Sell Cars?
Learn how a global luxury brand began fascinating brand enthusiasts and converting potential customers with metaverse experiences. This talk covers everything from the first days and technical specifics to how a global metaverse platform was integrated into normal business operations.
Stephan Baier Associated Partner, Head of Immersive Experience, MHP
Kim Wagner Manager, MHP
October 19, 2022 9:00 AM - 10:00 AM
Automotive Look Development in UE
Automotive rendering in Unreal Engine can take many paths, from quick design visualization and interactive configurators to final path-traced marketing images. Hear how a major manufacturer uses UE to deliver compelling images and experiences to their customers.
David Baylis Technical Marketing Manager, Automotive, Epic Games
Florian Dirmhirn Lead Solution Architect, Epic Games
Marcel Beneke-Wysocki Head of 3D Content Creation and Visualisation, BMW
October 19, 2022 11:40 AM - 12:40 PM
Never Shoot a Car on Location Again!
Virtual production has revolutionized the car commercial process. So much so that you can now shoot one anywhere in the world on a virtual stage. Hear from industry-leading facility Hyperbowl on both what that entails and means for the industry going forward.
Stefan Wenz Business Development Manager, Epic Games
Eno Henze XR Director, Director & Founding Partner, HYPERBOWL
October 19, 2022 2:00 PM - 3:00 PM
An Unreal HMI in the seventh-generation Ford Mustang: Ford's vision of the future
Join Epic Games and Ford Motor Company to discuss the future of human machine interface (HMI) and what real-time technology brings to connected vehicles.
Joe Andresen Technical Product Manager, HMI, Epic Games
Nicholas Nguyen 3D Design Manager, Ford Motor Company
Justin Molitor Lead 3D Designer, Ford Motor Company
Sky Waters Unreal Engine Specialist, Ford Motor Company
Thomas Bowen Real-time Graphics Specialist, Ford Motor Company
October 20, 2022 1:45 PM - 2:45 PM
Closing a CGI Automotive Chapter
Over the last three decades, we as an automotive industry have perfected CGI, pushed the latest software and hardware to the limits of visual quality, and unshackled the car buying experience from the pages of catalogues, into immersive digital experiences. But has all this prepared us for what is coming next?
Michael Honeck Global Experience Design Director, Accenture’s Metaverse Continuum Business Group
Timo Wirtz Managing Director, Accenture Song
Nadia Torres Audio Lead, Accenture’s Metaverse Continuum Business Group
October 18, 2022 11:30 AM - 12:30 PM
All Roads Lead to the Metaverse
Come hear a motivating story from Red 6's Founder/CEO about what sparked his idea to create hologram fighter jets for training, including his real-life experience as a fighter pilot, a serendipitous meeting, and Hollywood movies such as Top Gun, Iron Man, and Ender's Game.
Daniel Robinson Founder and Chief Executive Officer, Red 6
October 18, 2022 3:15 PM - 4:15 PM
Large-scale Environment Capture for the World’s First Hyper-real Wingsuit Simulator
In this panel, we’ll discuss how RealityCapture and Unreal Engine were used to reconstruct an exact 3D digital double of western Utah’s Notch Peak. After months of processing, the result yielded a dataset with a staggering 16 billion polygons, thousands of parts, and thousands of 8K textures.
Joe Robbins Co-founder, METATEXEL
Ryan Whitehead Co-founder, METATEXEL
Tomáš Mišura Technical Product Manager, Capturing Reality at Epic Games
October 18, 2022 4:30 PM - 5:30 PM
NASA Lunar Terrain Visualization in Unreal Engine 5
In this session, NASA will present how they utilize Unreal Engine 5 to generate and visualize accurate lunar terrain.
Lee Bingham Aerospace Engineer, NASA
Jack Kincaid Software and Simulation Engineer, NASA
October 19, 2022 10:30 AM - 11:30 AM
The World is Your Canvas: Building 3D Global Scale Real or Imaginary Worlds
A panel during which experts of the geospatial data share their experience and visions of future development with Unreal Engine.
Sébastien Lozé Unreal Engine Business Director, Simulation, Epic Games
David Cardella Program Management Lead for Developer Technology, Esri
Brady Moore Director, Mission Support, CESIUM
Dan Nord Chief Product Officer & SVP, MAXAR
Michael Putz CEO, BlackShark AI
October 19, 2022 3:30 PM - 4:30 PM
Learning to Fly
CAE trains over 135,000 pilots annually using digital solutions in support of its single mission: making the world safer. In this presentation, CAE will describe how it intends to stay at the forefront of digital immersion with the introduction of a new product for aviation training.
Marc St-Hilaire Chief Technology Officer and Vice President, Technology & Innovation, CAE
October 19, 2022 4:45 PM - 5:45 PM
Teaching Autonomous Vehicles to Drive with Visible and Non-Visible Light Simulation
AURELION from dSPACE is the commercially available solution allowing car manufacturers to comprehensively test and validate their software and hardware for autonomous vehicles. In this talk, we'll show you how Unreal Engine enables commercial applications to bring autonomous vehicles to the road.
Caius Seiger Product Manager, dSPACE
October 20, 2022 10:00 AM - 11:00 AM
The next digital twin is…Earth!
Imagine using every inch of planet Earth as the sandbox for your game or scouting project. Learn how Maxar satellite imagery will work with UE5 and Blackshark.ai’s artificial intelligence to open up the entire Earth to developers, as you look behind the curtain at this massive digital twin.
Dan Nord Chief Product Officer & SVP, MAXAR
Michael Putz CEO, BlackShark AI
October 18, 2022 10:30 AM -11:30 AM
Fireside Chat: How to Impress Recruiters with Your 3D Portfolio
Join in a fireside chat as artists and industry professionals share what makes a great 3D portfolio and the best way to showcase projects on ArtStation. Creators will be able to participate in a discussion on how to build a strong UE portfolio to increase their chances of finding work.
Galen Davis Senior Evangelist,Quixel, Epic Games
Kamy Leach Technical Account Manager, Epic Games
Justin Mohlman Producer and Learning Manager, Epic Games
Sierra Mon Product Marketing Manager for ArtStation, Epic Games
Tyler Smith Senior Level Environment Artist, Probably Monsters
October 18, 2022 11:30 AM - 12:30 PM
What Can Sketchfab Do for You?
When artists want to publish, share, and integrate interactive 3D and AR experiences online, they turn to Sketchfab. In this session, you'll get an overview of the 3D tools, content library, and community powering websites, eCommerce platforms, ads, and more.
Abby Crawford Community Manager, Epic Games
October 18, 2022 1:45 PM - 2:45 PM
Building Worlds with UE5 and the Quixel Ecosystem
Preview a future filled with photo-scanned content able to populate games, film & TV, and the coming metaverse, with tools and techniques that make capturing digital twins of the world around us much more accessible to students, hobbyists, indie developers, and professionals alike.
Luis Cataldi Education Lead, Quixel, Epic Games
October 18, 2022 1:45 PM - 2:45 PM
Static vs. Dynamic Lighting
In this session, we will go through different production scenarios and analyze the lighting that has been used in each to help understand why to choose one over another.
Natalia Torres Unreal Engine Instructor, Epic Games
October 18, 2022 1:45 PM - 2:45 PM
What is the Cavrnus Metaverse Connector™?
Learn about a new free-to-integrate UE4/UE5 plugin that helps anyone to easily add spatial collaboration features to new or existing Unreal Engine projects. Explore low/no-code integrations that enable multi-user co-presence, voice/video streaming, dynamic insertion of 3D objects, PDFs, media files and more.
David Watters SVP & GM, Industry Alliances & Unreal Engine Ecosystem, Cavrnus, Inc.
October 18, 2022 3:15 PM - 4:15 PM
Developing an Open Metaverse
Open source projects and open standards are keys to developing an open metaverse. Learn why you should contribute to open source projects, and how you can participate in organizations like the Academy Software Foundation or the Metaverse Standards Forum where collaboration and community desires reign supreme.
David Morin Industry Relations, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
Building an Online Presence With Your Game Art Portfolio
Tyler Smith walks through how to use ArtStation's features to best showcase your portfolio, from creating eye-catching images and videos to telling the story behind the artwork. He'll also share the best ways to find online resources for enhancing workflow and discovering new skills in UE5.
Tyler Smith Senior Level Environment Artist, Probably Monsters
October 19, 2022 9:00 AM - 10:00 AM
Creating Interactive Illustrations in UE5
Senior environment artist Tyler Smith will demonstrate how he sets up a scene in UE5 to bring it into a final interactive composition. UE creators will learn how they can improve their skills in Unreal Engine and take away some best practices for how to showcase their work for prospective clients.
Tyler Smith Senior Level Environment Artist, Probably Monsters
October 19, 2022 9:00 AM - 10:00 AM
Unreal Talent Development & Acquisition
Companies from various industries share their strategies and tactics for identifying, cultivating, and developing talent within their organizations. This panel discussion will explore creative ideas for growing the Unreal talent pool.
Jeff Peres UE Partnerships, Epic Games
Donald Brady Principal, Deloitte
Elizabeth Robinson Principal, Booz Allen Hamilton
Carlos Vilchis Senior MoCap TD, Industrial Light & Magic
Joe Raasch Head of Training, PIXOMONDO
Lucas Wall Chief Operating Officer, Nimble Giant Entertainment
Lucien Parsons Global Games Partner Lead, Amazon Web Services
October 19, 2022 10:30 AM - 11:30 AM
A real-time overhaul: Designing a UE classroom
When the MultiMediaArt program at the University of Applied Sciences in Salzburg needed to revamp their curriculum for the next decade of artists, real-time rendering played a huge role. In this talk, we'll explore the challenges and successes, and how Unreal Engine helped change the game.
Josef Schinwald FH-Prof., FH Salzburg University
October 19, 2022 11:40 AM - 12:40 PM
Making Augmented Reality in UE5
What does it take to make an AR application? With AR poised to explode, there’s never been a better time to build a technical foundation. In this talk, we’ll cover best practices for AR apps, and highlight specific UE5 features that will help you get the job done.
Jeff Fisher XR Programmer, Epic Games
October 19, 2022 11:40 AM - 12:40 PM
Source Control & Remote Team Collaboration
In this session, we’ll discuss how to implement and leverage the various Source Control applications for use in UE5. We will focus more specifically on leveraging source control for remote teams and best practices for ensuring compliance and security.
Ryan Manning Unreal Authorized Instructor, CEO, Bad Rhino Studios
October 19, 2022 2:00 PM - 3:00 PM
Modeling and Geometry Scripting in UE: Past, Present, and Future
Modeling and geometry scripting tools in UE5 are a powerful suite, creating opportunities for all skill levels. Ryan and Russell will share insights on the growth of the modeling mode, from a small experimental plugin to the current suite of tools, and look to the future for what's coming next.
Russell Paul Senior Technical Product Manager, Epic Games
Ryan Schmidt Engineering Fellow, Geometry, Epic Games
October 19, 2022 2:00 PM - 3:00 PM
The Future of Animation in Unreal Engine
Over the past 30 years, the animation industry has created incredible stories. Aimed at animators and riggers, this session will discuss why the storytelling process is changing, why it needs to change, and how Unreal Engine is pushing the storytelling process forward.
Jeremiah Grant Technical Product Management Director, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
Accelerating Your Unreal Engine Co-Developments with Gaming Tech
While some tools and innovations begin in the gaming industry, they can quickly make a big impact on interactive and real-time 3D experiences in other verticals like Entertainment, Aviation, Transportation, and Simulation. In this talk, we’ll discuss what’s immediately transferrable, so you can accelerate your projects today.
Fred Dorosh Programming Technical Director, Behaviour Interactive
George Efstratoudakis Director of Business Development, Behaviour Interactive
October 19, 2022 3:30 PM - 5:45 PM
Photogrammetry Techniques That Will Get You Results
Any photogrammetry project's final quality depends on the quality of the input photographs. When you know how to scan objects properly, it can be as easy as a push of a single button. Learn how to create Megascans-quality assets with RealityCapture today.
Jakub Vanko Lead DevRel Engineer, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
Pushing the MetaHuman Likeness Limits via Scan-based Textures
Join us to learn how to enhance your MetaHumans to achieve higher likeness, both in neutral and animated expressions, by using only a single scan as input and deriving the texture set from it. This session builds knowledge relevant for use with the Mesh to MetaHuman tool.
Luka Lakić Lead Character Texture Artist, 3Lateral
October 19, 2022 4:45 PM - 5:45 PM
Introduction to Geometry Scripting
Geometry scripting allows technical artists to create custom tools, meshes, and advanced workflows. Geometry scripts are a powerful addition to the development process and work at runtime, opening the possibility for another realm of interactive experiences to be created.
Tim Armstrong Product Specialist, Epic Games
October 19, 2022 4:45 PM - 5:45 PM
Scanning the Seven Wonders: Using Photogrammetry To Craft Stories
We used photogrammetry to capture world heritage sites like Machu Picchu and the Pyramids of Giza, creating immersive experiences that awe and inspire. Learn how we did it—from permits to model optimization—as we developed award-winning immersive films and virtual tourism apps.
Description.Hear how ARNO (aka the Augmented Reality Network Observatory), a global-scale digital twin, became a system agnostic, XR-ready tool for academic scientists. Built on UE5, ARNO is already laying a foundation for web3 data needs, so academics can continue to scale their ambitions as things evolve.
Jonathon Paden Postdoctoral Researcher, University of California San Diego
October 20, 2022 10:00 AM - 11:00 AM
Unreal Engine in the Cloud
This panel discussion will take a look at what it takes to run/deploy cloud solutions with Unreal Engine, including a special focus on content creation, content consumption, and tools.
Aaron Sternberg Senior Manager, Unreal Engine Partnerships, Epic Games
Ben Humphrey Principal Software Engineering Manager, Microsoft
Quintin Anderson CEO, Eagle 3D Streaming
Laura Teodosio CEO, Arch Platform Technologies
Luke Bermingham Director, TensorWorks
October 20, 2022 11:30 AM - 2:45 PM
Virtual Reality and OpenXR in UE5
Unreal Engine's VR Template was given a major overhaul and now supports OpenXR, which means it supports just about any headset. Let's explore the state of VR in UE5.
Alex Coulombe Unreal Engine Instructor, CEO, Heavenue/Agile Lens
October 20, 2022 11:30 AM - 12:30 PM
Quixel - Roadmap and Ecosystem Update
Lots of exciting things have happened at Quixel since we were acquired. Get a quick recap of the last few years and see where the Megascans ecosystem is going next. We have some big news planned for 2023, you'll hear it here first!
Galen Davis Senior Evangelist - Quixel, Epic Games
October 20, 2022 1:45 PM - 2:45 PM
Creating Alstom's Virtual City
What’s the best way to show train products? How about a branded virtual city that lets governments and engineers explore how different solutions play out in realistic scenarios? Learn how SoWhen? made it happen for Alstom via a beautiful experience in just 7 months with a small team.
Mohamed Marouene Managing Director, SoWhen?
October 18, 2022 11:30 AM - 12:30 PM
Modeling Mode: UVs, Baking, and More
Modeling is only one aspect of asset development. Creating UVs, assigning materials, and texture baking are valuable steps, as well. In this session, we'll learn about these powerful tools and how they can help streamline the development process.
Russell Paul Senior Technical Product Manager, Epic Games
October 18, 2022 11:30 PM - 12:30 PM
Real-Time Atmospheric Lighting
This session will go through the different tools found in Unreal Engine to create distinct moods and looks for the same outdoors environment; for instance, how to make a sky atmosphere update when the light source moves around, changing the way the whole scene looks.
Natalia Torres Unreal Engine Instructor, Epic Games
October 18, 2022 1:45 PM - 2:45 PM
Exploring the UE Collaborative Viewer Template
Want to allow your team to quickly review and communicate 3D designs in a shared real-time experience? Look no further than the Collaborative Viewer Template, where we’ll look at using this project template as the starting point for collaborative industrial or architectural projects.
Simon Blakeney Technical Account Manager EMEA, Epic Games
October 18, 2022 1:45 PM - 2:45 PM
Introduction to UMG for HMI
This course is a simple introduction to Unreal's UMG system in the context of automotive HMI design. Learn how to make interactive, sleek, animated menus in UMG. Create displays for your car's information and user's preferences.
Alexander Paschall Senior Unreal Engine Instructor, Epic Games
October 18, 2022 3:15 PM - 4:15 PM
Animating In-Engine Real-Time Production Workflows
Explore the animation workflows in Sequencer using the reverse solve to animate in Unreal Engine.
Kevin Miller Unreal Engine Instructor, Epic Games
October 18, 2022 3:15 PM - 4:15 PM
Cinematic Lighting with Path Tracer
Join us as we explore the type of Path Tracer workflows that yield dynamic scenes with a cinematic flair.
Sean Spitzer Senior Unreal Engine Instructor, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
Configurator Templates and Iteration in UE5
Let's explore the powerful cross-industry Configurator Templates and how the Variant Manager enables rapid iteration and review of your designs.
David Baylis Technical Marketing Manager, Automotive, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
Scene Lighting with Lumen
Intro-level interactive session for scene lighting with Lumen. We will go through the parameters, cvars and limitations of the system. 2-3 key takeaways that attendees should expect to learn: How to use Lumen, how to render with MRQ a scene lit with lumen, and lumen post process volume adjustments.
Kamy Leach Technical Account Manager, Epic Games
Philippe Rebours Solution Architect, Epic Games
October 18, 2022 4:30 PM - 5:30 PM
State of Pixel Streaming
Learn how to stream high-fidelity Unreal Engine applications using Pixel Streaming, as you delve into the new features and use cases available in UE 5.1 and gain insight into the future of Unreal Engine streaming, both locally and in the cloud.
Luke Bermingham Director, TensorWorks
Sarah Krivan Vice President, TensorWorks
October 19, 2022 9:00 AM - 10:00 AM
Introduction to UE5's IK Retargeting
Unreal's new IK Retargeting system is a powerful and flexible way to transfer animations from one skeletal mesh to another. Getting started in IK Retargeting requires a bit of setup, so this class was designed to ease you into its pipeline. Together we'll build IK assets, assign bone chains, and create whole new animations from scratch.
Alexander Paschall Senior Unreal Engine Instructor, Epic Games
October 19, 2022 9:00 AM - 10:00 AM
Twinmotion Integrations and Beyond
When it comes to sending data across different tools and platforms, our ecosystem is at the forefront of streamlining data processes. Learn how to utilize Sketchfab and Quixel Megascans inside of Twinmotion before importing your creation into Unreal Engine to take your vision to the next level.
Sam Anderson Technical Marketing Manager, Epic Games
October 19, 2022 10:30 AM - 11:30 AM
Animatic Creation in Sequencer for Storytelling
During this hands-on workshop, we'll go through the Sequencer tool and teach you how to not only animate in-engine, but tell a quick story through specific techniques.
Natalia Torres Unreal Engine Instructor, Epic Games
Explore CineCamera tools and techniques in Sequencer to create editorial transitions inside Unreal Engine.
Kevin Miller Unreal Engine Instructor, Epic Games
October 19, 2022 10:30 AM - 11:30 AM
Stylization Tools and Techniques
Learn how to use Unreal tools, shaders, plugins, and effects for custom visuals for environments.
Sean Spitzer Senior Unreal Engine Instructor, Epic Games
October 19, 2022 11:40 AM - 12:40 PM
Introduction to Optimization in Unreal Engine 5
Take a look at ways to ensure your UE5 projects are as optimized as possible.
Sam Deiter Senior Unreal Engine Instructor, Epic Games
October 19, 2022 2:00 PM - 3:00 PM
Architectural Visualization in UE5
Learn how to match your offline rendering process in a real-time environment using UE5, Lumen, and Path Tracer. We’ll cover everything from art directing cameras and lighting to volumetric clouds and performances tricks to answer some of the most common questions.
Simon Blakeney Technical Account Manager EMEA, Epic Games
October 19, 2022 2:00 PM - 3:00 PM
Quixel Integration, Best Practices & Customization
In this session, we’ll discuss how to leverage and work with Quixel’s suite of tools and content with UE5, how to customize Quixel Assets for individual productions, project workflow, and content organization, as well as general best practices when working with Quixel assets and tools.
Ryan Manning Unreal Authorized Instructor, CEO, Bad Rhino Studios
October 19, 2022 2:00 PM - 4:30 PM
Quickstart: ICVFX
Get an intro to ICVFX workflows from UE instructors! Topics include: Production workflows, level building, nDisplay/Switchboard implementation, and the best ways to optimize your geometry and lighting for final-pixel ICVFX productions.
Kevin Miller Unreal Engine Instructor, Epic Games
Sean Spitzer Senior Unreal Engine Instructor, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
Photogrammetry Techniques That Will Get You Results
Any photogrammetry project's final quality depends on the quality of the input photographs. When you know how to scan objects properly, it can be as easy as a push of a single button. Learn how to create Megascans-quality assets with RealityCapture today.
Jakub Vanko Lead DevRel Engineer, Epic Games
October 19, 2022 3:30 PM - 4:30 PM
Procedurally Populating Worlds in UE5
This hands-on workshop will explore the different tools and techniques available for procedurally populating a world in UE5.
Edward Bennett Unreal Engine Instructor, Epic Games
October 19, 2022 4:45 PM - 5:45 PM
Material Authoring in UE5
In this session, we’ll cover multiple approaches to authoring materials for production, various material master authoring setups, platform and performance considerations, and general recommendations and best practices for approaching materials in UE5.
Ryan Manning Unreal Authorized Instructor, CEO, Bad Rhino Studios
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