FMX brings together visionaries from various digital entertainment fields including animation, effects and games and, for the first time, the automotive industry.
Join Epic's Sjoerd De Jong, Sam Dieter and Max Preussner for a hands-on opportunity to deep-dive real-time rendering, content pipelines, plugin-building and more. Request invitation.
Epic Games CTO Kim Libreri joins a panel led by Jon Peddie to discuss real-time technology, virtual reality, augmented reality and the future of content creation. Find out more.
The Mill and Epic dive into the technology behind the groundbreaking real-time rendered short film, "The Human Race", that debuted during our GDC 2017 keynote. Find out more.
While at FMX, try out Robo Recall, an action-packed virtual reality first-person shooter built by Epic Games exclusively for Oculus Touch. Explore realistic environments as an agent tasked with recalling rogue robots while unlocking an expanding arsenal of weapons. Find out more.
Join us in the VR Gallery to explore the latest McLaren car configurator, developed by Burrows for the McLaren 720S, the second-generation Super Series that debuted at the Geneva Motor Show in March 2017. Located in VR Gallery.
User experience (UX) and neuroscience are now trendy in the industry, but how can these disciplines concretely help a team to develop a game? Find out more.
Speakers
Kim Libreri
Chief Technology Officer, Epic Games
Epic Games CTO Kim Libreri is responsible for continuing Epic's tradition of fusing state-of- the-art technology with the pinnacle of visual artistry, and for defining the studio's Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization and virtual reality. Kim’s 20+-year career has garnered credits on more than 25 films including "Super 8", "Speed Racer", "Poseidon" and "The Matrix Trilogy".
Michael Gay
Director of Cinematic Production, Epic Games
Michael Gay, Director of Cinematic Production at Epic Games, leads the cinematic team and is responsible for the design and development of Sequencer, the Unreal Engine 4 cinematic tool, as well as the replay system for Paragon, Epic’s MOBA for PlayStation 4 and PC.
Francois Antoine
Visualization Technology Manager, Epic Games
As Visualization Technology Manager for Enterprise, François’ role is two-fold: spearhead the implementation of new processes and cutting-edge features for Unreal Engine’s visualization market, and lead Epic’s Enterprise Special Projects.
Celia Hodent
Director of User Experience, Epic Games
Celia Hodent holds a Ph.D. in cognitive psychology. Initially specializing in the development of intelligence in children and adults, Celia left academic research in 2005 to work with an educational toy manufacturer, VTech. She joined Ubisoft Paris in 2008, later working for Ubisoft Montreal and LucasArts. In 2013 she joined Epic Games to help guide the studio toward improved user experience practices and develop the studio's UX strategy and process.