< クラスルーム トレーニング

Unreal Techniques: Intermediate Blueprints

In this hands-on workshop, we will build on a basic understanding of Blueprints to learn the best practices for transferring information between objects as well as manipulating them.

Note: Due to uncertainty around health concerns, Unreal Engine training center classes and workshops have been postponed until August 1, 2020. We will provide further notice regarding the upcoming schedule as information becomes available.


Class overview

This intermediate skill-level hands-on workshop provides the core competencies required to refine applications using visual scripting with Unreal Engine Blueprints. In this class we will build on a basic understanding of Blueprints to learn the best practices for transferring information between objects as well as manipulating them. Through UE4's robust tools, we can build useful and practical interactive experiences.

Class outline

  • Creating custom controllers and classes
  • Parent/Child Class Inheritance
  • Construction script usage
  • Possession
  • Structures and Enumerators
  • Math and flow controls
  • Advanced time controls
  • Advanced Blueprint communications
  • Spawning Actors
  • Player data input with UMG

Prerequisites

Blueprints Visual Scripting Fundamentals.

Duration

Eight-hour class.

Class level 

301