Epic Games Brings Next-Gen Unreal Engine 3 Technology to 2011 GDC
Epic Games, Inc. announces its contributions to the 2011 Game Developers Conference to be held at the Moscone Center in San Francisco next week.
Epic Games, Inc. announces its contributions to the 2011 Game Developers Conference to be held at the Moscone Center in San Francisco next week. Epic will give multiple talks and demonstrate next-generation content running on Unreal Engine 3 (UE3) at its annual press conference and in private theater presentations.
The Future, as Powered by Unreal Engine 3
Epic is set to reveal its proposal for the next generational leap in gaming. Epic’s real-time Unreal Engine 3-powered demonstration takes atmosphere, effects and human characters to new heights. This completely new, high-end demo will be shown to select licensees, partners, prospective customers and the media behind closed doors.
“This technology demonstration is nothing short of breathtaking. It reminds me of when we first showed Unreal Engine 3 to the world and people were amazed,” said Epic Games President Dr. Michael Capps. “It’s like seeing the Unreal Engine all over again for the very first time.”
Epic will provide presentations for licensees, partners and prospective customers on the half hour each day of the expo. Hours for Epic’s booth are the same as expo hours: Wednesday, March 2, 10:00 a.m.– 6:00 p.m., Thursday, March 3, 10:00 a.m.– 6:00 p.m., and Friday, March 4, 10:00 a.m.– 3:00 p.m. Demos are scheduled to run on the half hour each day and appointments are not required but priority will be given to those with appointments. In addition, Epic will host free advanced training sessions for UE3 licensees on topics ranging from content creation best practices to rapid prototyping with Unreal Kismet.
Those wishing to meet with Epic should email Mark Rein at email@example.com. Please specify three possible meeting times, the number of people planning to attend, and whether those individuals would like to see a technology demonstration, chat with Epic business representatives, speak with Epic technical representatives or discuss other matters. Those unable to confirm an appointment in advance are welcome to drop by, and Epic will do its best to accommodate visitors. In addition, representatives from Epic Games Korea and Epic Games Japan will be on hand to speak with licensees and prospective customers from those regions.
Special Media Presentations
Epic will host two media briefings in its private booth (Business Suite #400, South Hall) on Wednesday, March 2, 2:00-3:00 p.m., and Thursday, March 3, 2:00-3:00 p.m. Thursday’s session will repeat content from Wednesday. Media wishing to attend either event should RSVP to firstname.lastname@example.org with their name, media outlet title, number of attendees and day preference.
UE3 licensees are making games for iOS, Android, Sony’s Next Generation Portable, Xbox 360, PlayStation 3, PC and Mac using Epic’s constantly evolving, award-winning toolset. In addition, countless teams are working with the Unreal Development Kit (UDK), the free edition of UE3, to create games, visualization applications, training simulations, digital films and so much more.
Epic Games’ GDC Sessions
In addition to showing off its latest technology, Epic will present the following GDC lectures and conference sessions:
Monday, Feb. 28, 10:00 a.m. – 6:00 p.m., Room 304, South Hall
- Level Design in a Day tutorial with Epic Games Lead Level Designer Jim Brown and others
Tuesday, March 1, 11:15 a.m. – 12:15 p.m., Room 305, South Hall
- Infinity Blade: How We Made a Hit, What We Learned, and Why You Can Do It Too by ChAIR Entertainment Creative Director Donald Mustard
Tuesday, March 1, 10:00 a.m. – 6:15 p.m., Room 3020, West Hall
- Producer Boot Camp with Epic Games Executive Producer Rod Fergusson, Epic Games Producer Chris Mielke and others
Thursday, March 3, 10:30 a.m. – 11:30 a.m., Room 130, North Hall
- Fast and Efficient Facial Rigging in Gears of War 3 by Epic Games Technical Animator Jeremy Ernst
Thursday, March 3, 1:30 p.m. – 2:30 p.m., Room 3014, West Hall
- Industry Lessons Learned and Applying Them to the Road Ahead by Epic Games Design Director Cliff Bleszinski
Thursday, March 3, 3:00 p.m. – 4:00 p.m., Room 110, North Hall
- The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Sponsored by NVIDIA) by Epic Games Senior Graphics Architect Martin Mittring and NVIDIA Developer Technology Engineer Bryan Dudash
Thursday, March 3, 3:00 p.m. – 4:00 p.m., Room 3006, West Hall
- Scoping Success with Epic Games Executive Producer Rod Fergusson
Thursday, March 3, 4:30 p.m. – 5:30 p.m., Room 130, North Hall
- Basically, We Sold Our Souls: The Art Implementation of Infinity Blade by ChAIR Entertainment Technical Director Geremy Mustard and ChAIR Entertainment Creative Director Donald Mustard
Thursday, March 3, 4:30 p.m. – 5:30 p.m., Room 110, North Hall
- Realistic and Interactive Clothing in Epic Games’ Samaritan Demo Using NVIDIA APEX (Sponsored by NVIDIA) by Epic Games Technical Animator Jeremy Ernst and others
Friday, March 4, 11:50 a.m. – 12:40 p.m., Room 303, South Hall
- Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1) with Epic Games Lead Artist Wyeth Johnson and others
Friday, March 4, 1:00 p.m. – 3:00 p.m., Room 300, South Hall
- Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 2) with Epic Games Lead Artist Wyeth Johnson and others
Friday, March 4, 4:10 p.m. – 5:00 p.m., Room 303, South Hall
- Breaking in AAA Game Development: Ask the Pros with Epic Games Design Director Cliff Bleszinski and others
About Unreal Engine 3
The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for iOS, Xbox 360® and PlayStation®3 and massive world support. Unreal Engine 3 is designed to accelerate developers’ productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations and digital films and television shows. Additional information on Unreal Engine 3 can be obtained through the Unreal Technology website at http://www.unrealengine.com.
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 12 million copies worldwide and won more than 50 Game of the Year awards. Epic’s Unreal Engine 3 is the current andfive-time winner of, and Hall of Fame inductee for, Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained through the Epic Games website at http://www.epicgames.com.
Epic, Epic Games, Gears of War, Gears of War 3, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, Unreal Kismet, Unreal Landscape and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
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