If You Love Something, Set It Free 〜UE4無料化

If You Love Something, Set It Free 〜UE4無料化

Tim Sweeney on 2015/03/02 | コミュニティ ニュース

UE4はどなたにでも無料でダウンロードしていただくことが可能になりました。将来のアップデートもすべて無料です! ダウンロードしたUE4は、ゲーム開発や教育、建築、ビジュアライゼーションやVR、映像制作やアニメ等、様々な用途にご利用いただけます。ゲームやアプリケーションを制作・販売された場合には、四半期ごとの総売上のうち3千ドルを超えた部分に対して5%のロイヤリティが発生します。UE4ユーザーの皆様が成功を収めて初めて、我々Epicもそのお裾分けをいただくというビジネスモデルです。

Epic Kicks Off GDC with More News

Epic Kicks Off GDC with More News

Dana Cowley on 2015/03/05 | Community News

It’s only Wednesday and GDC ‘15 has already been incredibly exciting for game developers worldwide. This morning, Epic Games shared its vision for the future, announcing a series of high-end projects that help redefine the possibilities of games, VR, animation, and visualization. Here’s a quick run-down of everything Tim Sweeney shared this morning during the “State of Unreal” presentation.

NVIDIA Opens PhysX Code to UE4 Developers

NVIDIA Opens PhysX Code to UE4 Developers

Tim Sweeney on 2015/03/04 | Community News

When we think of compelling virtual worlds, we usually think of graphics. And with each new version of Unreal Engine, Epic has embraced the latest graphics APIs to consistently raise the bar for the type of visuals developers can achieve in their games. When you experience the huge, realistic world of our Kite demo running on NVIDIA Titan X, you see the result of Epic’s longstanding commitment to state-of-the-art graphics.

GDC 2015: Join Us For “The State Of Unreal” Live From The Show Floor 9:30AM PT

GDC 2015: Join Us For “The State Of Unreal” Live From The Show Floor 9:30AM PT

Chance Ivey on 2015/03/04 | Community News

Today, we share our vision for the future of Unreal Engine. Please join us at 9:30AM PT on twitch.tv/unrealengine as Epic Games' Founder and CEO Tim Sweeney reflects on the public launch of Unreal Engine 4 and breaks news on the evolution of game making technology. We’re excited to share groundbreaking news and demos around Large World, Virtual Reality, Unreal Tournament and other Unreal Engine 4 advances.

Weekly Twitch Recap

Weekly Twitch Recap

Chance Ivey on 2015/02/28 | Community News

Unreal Engine 4.7 released this week, and Mike Fricker and Ray Davis joined us to discuss some of the excellent features in the build. Come find out about them all, hear about upcoming GDC news, and find out the winners of the February Unreal Engine game jam!

新しいGDCのセッションが発表されました

新しいGDCのセッションが発表されました

Chance Ivey on 2015/02/27 | コミュニティ ニュース

Unreal Engine のチームは、来週のGDCについてわくわくしていて、かなり多くのものを準備しています。前にご紹介したGDCのトーク以外にも、エピック・ゲームズは、Moscone West のスポンサーシアターと私達のブースのオープンシアターで、Expoの参加者は全種類のデモを見ることができ、エピックの開発者との交流ができます。詳細はこの中に。

Marketplace Content Release

Marketplace Content Release

Jon Jones on 2015/02/26 | Community News

Hi everyone! Well, this is a pretty big week. First we have the Unreal Engine 4.7 release (read about it here, it's jam-packed with amazing new features!), and next we have the much-requested release of a web version of the Marketplace! Surprise! :) This is the first of many planned improvements. Stay tuned for that! For now, let's move onto the content:

Weekly Twitch Recap

Weekly Twitch Recap

Chance Ivey on 2015/02/25 | Community News

Last week, we launched Unreal Dev Grants, an avenue for individuals or teams working in and around Unreal Engine to be rewarded for their inspiring creations. Epic Founder and CEO Tim Sweeney joined the stream to discuss the program and answer questions from the community. Get the recap here.

Unreal Engine 4.7 リリース!

Unreal Engine 4.7 リリース!

Brandon Sieprawski on 2015/02/24 | コミュニティ ニュース 機能

Unreal Engine 4.7 は、これまでで最も大きな変更のあるリリースになります。大きなワールドでの膨大な数のインスタンスオブジェクトをレンダリングする能力や、葉や枝葉の美しいレンダリング、HDRテクスチャのサポート、エディタ内でのアニメーションの編集など多数の最適化と改良が加えられています。

Get Your Game Running on DirectX 12 at GDC!

Get Your Game Running on DirectX 12 at GDC!

Chance Ivey on 2015/02/24 | Community Features News

Attending GDC? Microsoft’s DirectX team is providing the opportunity for Unreal Engine developers to test their game running on DirectX 12 at the show in their DirectX 12 Quick Start Challenge! Bring your project to the conference and have your game running on top of DirectX12, and learn how to start to further optimize its performance.