It’s only Wednesday and GDC ‘15 has already been incredibly exciting for game developers worldwide. This morning, Epic Games shared its vision for the future, announcing a series of high-end projects that help redefine the possibilities of games, VR, animation, and visualization. Here’s a quick run-down of everything Tim Sweeney shared this morning during the “State of Unreal” presentation.
When we think of compelling virtual worlds, we usually think of graphics. And with each new version of Unreal Engine, Epic has embraced the latest graphics APIs to consistently raise the bar for the type of visuals developers can achieve in their games. When you experience the huge, realistic world of our Kite demo running on NVIDIA Titan X, you see the result of Epic’s longstanding commitment to state-of-the-art graphics.
Today, we share our vision for the future of Unreal Engine. Please join us at 9:30AM PT on twitch.tv/unrealengine as Epic Games' Founder and CEO Tim Sweeney reflects on the public launch of Unreal Engine 4 and breaks news on the evolution of game making technology. We’re excited to share groundbreaking news and demos around Large World, Virtual Reality, Unreal Tournament and other Unreal Engine 4 advances.
Unreal Engine 4.7 released this week, and Mike Fricker and Ray Davis joined us to discuss some of the excellent features in the build. Come find out about them all, hear about upcoming GDC news, and find out the winners of the February Unreal Engine game jam!
Last week, we launched Unreal Dev Grants, an avenue for individuals or teams working in and around Unreal Engine to be rewarded for their inspiring creations. Epic Founder and CEO Tim Sweeney joined the stream to discuss the program and answer questions from the community. Get the recap here.
Attending GDC? Microsoft’s DirectX team is providing the opportunity for Unreal Engine developers to test their game running on DirectX 12 at the show in their DirectX 12 Quick Start Challenge! Bring your project to the conference and have your game running on top of DirectX12, and learn how to start to further optimize its performance.