Proudly announcing our latest project: ‘The Mound: Omen of Cthulhu’. 4 player Co-op Survival Horror inspired by Lovecraft’s story of the same title.
This the studio’s next upcoming title after ‘Clash: Arti…
VOID HEALING – Blocky Prototype PreviewHello everyone,
Here’s a little preview of three core game mechanics/systems I’ve prototyped for my first-person stealth/survival horror game VOID HEALING:
“Partner Zapping”
“Sight Jacking”
Telekinesis
Fans of the…
Chasm's Call Entry: ChillingThis was my entry for the Pwnisher’s Chasm’s Call challenge! It was a bit hard to find some free time to finish it between work, house renovation and game developing but here it is! :sweat_smile: All done i…
Eldritch - Short FilmHi everyone,
A gentle reminder to your kind soul: if you see an ancient, weird glowing object… don’t touch it.
Unless, of course, you enjoy sudden madness and an odious demise.
Anyway, fun little project i’ve made thi…
Whistle Blower | Unreal Engine 5 (UE5) Cinematic Short FilmHello everyone! I’m excited to share my very first personal project.
Since this is my first work, there are definitely some rough edges, but I finally managed to complete it.
A brief explanation might hel…
Temples of Cambodia Relighting in UE5.5Hi guys!
During the last two weekends I spent my time dealing with the relighting of this scene, wanting to push on realism as I got inspired and deeply digged into the two parts NVIDIA-Studio session about creating phy…
Virtual Sakura GroveBeen experimenting trying to find a good workflow for converting alpha-masked tree assets to pure geo meshes to get around the nanite issues – turns out adding a 2x subdivision surface modifier in Blender t…
Post Apocalyptic Street (Saint Malos Street) Version 2On my Artstation you can see around 80 pictures of this Project:
I spent around 6 months of my life working on this project alone. I personally modeled and textured every single prop and texture in this project except …
Fun with Dark ruins !Hi to all and happy new year !!
Some fun using megascans assets dark ruins for practicing lighting, cinematic and fx.
Real time 4k.
Solo Caving Exploration | Spelunking with UE5.5 & GAEAI wanted to explore the experience of caving alone and the beauty of the natural formations below. The first section is inspired by the Ape Caves in Washington that I had the opportunity to traverse years a…
Darklines: the wingshi there! i want to share my last asset and get some feedback. all opinions are important and will improve this assets future update and also next assets! thank you everyone forehand! its available here or my fab!
…
Christmas Town Artwork - Megalights, Nanite, LumenHi everyone! As promised, here is my latest scene created with Unreal Engine 5.5, featuring Lumen, Nanite, and Megalights.
This scene was inspired by the tranquility and charm of a winter wonderland, aiming to evoke a s…
Tenebris Somnia: The Retro Survival Horror with Live Action Cutscenes 👁️Hello dev community!
Tobías Rusjan here from Saibot Studios.
I want to share with you the game we’re creating with my partner Andrés Borghi since 2022. We received an Epic MegaGrant back in 2023 and thanks to that we h…
Rally | An Unreal Animated Action ThrillerHi everyone,
I’m thrilled to finally share my short film, “Rally.” After making its rounds at a few festivals, it’s now available online. Created in Unreal, it’s currently featured on Short of the Week.
T…
Mushrooms!Playing with Niagara systems and blending 2D animations with 3D meshes. Bringing back MapleStory and Fiesta Online nostalgia :maple_leaf::tada:
Would love to hear your thoughts! :orange_heart:
Music by:
Alex Laszlo - …
Spooky Night of Halloween: Trick or Treat - Unreal Engine 5Scene inspired by cartoons and the spirit of halloween.
Scene made with Unreal Engine 5, Unreal marketplace assets, megascans, using Megalights, Lumen and Nanite, I hope you like it!
4k Screenshots, Artstation: ArtStat…
Niagara LiDAR Point Cloud PluginThe Niagara LiDAR Point Cloud Plugin empowers Unreal Engine projects by integrating LiDAR point cloud data into the Niagara visual effects system, opening up new possibilities for immersive, data-driven simulations and v…
RTS Game progressSome progress on my personal project - a little RTS game
Right now I’m trying to create some art for it. I’ve made some blockout environment.
Latest Update :
Old Post:
I’m in the process of creating …