August 12, 2026

Download the latest Game Animation Sample Project—now updated for UE 5.8!

The Game Animation Sample Project is back with a brand-new update for Unreal Engine 5.8. Showcasing the latest and greatest in-engine animation features, this release includes new physics, motion matching, pose searching, and look-at features—and more.
December 3, 2025

Explore the updates to the Game Animation Sample Project in UE 5.7

The Game Animation Sample Project (GASP) has been updated for 5.7! From the addition of the Mover plugin and Smart object setups to a new slide feature,  locomotion style, and much more, there are plenty of new things to check out in GASP 5.7.
January 31, 2025

Bringing Unreal Engine on macOS up to feature parity with Windows—progress report

Today, we’re excited to share a comprehensive update on the state of Unreal Engine running on macOS devices. Our goal is to achieve feature parity with Windows and provide a cohesive experience for users across all platforms. Find out how we’re doing.
December 20, 2024

Explore the new updates to the Game Animation Sample Project in UE 5.5

The Game Animation Sample Project has been updated for UE 5.5 with over 300 animations, a new Experimental setup that provides better artist control without diminishing quality, setups that are 100% networked and ready for multiplayer, mobile support—and more!
July 18, 2022

Environment artist explains how he created near photo-realistic train station using UE5

3D Artist Lorenzo Drago walks us through how he created the viral digital recreation of Etchū-Daimon Station and shares how he handled creating the day/night scene, camera motion, and animation.
May 27, 2022

Unreal Engine 5 goes all-in on dynamic global illumination with Lumen

Lumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
April 26, 2022

Adapting Lyra animation to your UE5 game

The animation systems in sample game project Lyra showcase how we build games in Unreal Engine 5. This blog post will walk you through the mindset and tools you’ll use to adapt the character animations in Lyra into your own games.
January 19, 2022

Download an Unreal Engine 5 Early Access game starter kit featuring a small robot

Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
August 4, 2021

Animating and rigging the robot in Valley of the Ancient

Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
July 23, 2020

Sumo Digital shares how it created Spyder’s sophisticated animation systems

Sumo Digital Senior Programmers Nick Edwards and Andy Chapman walk us through the implementation of the animation and movement systems for Agent 8, the many-legged protagonist of Apple Arcade title Spyder.
August 31, 2018

Animation Blueprint Setup & Walkthrough Stream Recap

Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.