Built on Unreal Engine, CARLA has been designed from day one to support the development, training, and validation of autonomous driving systems. Today, it provides an open platform for research and verification, and a common language for the industry.
When Intel set out to prove the Intel® Core™ i7 and i9 processors for virtual reality, they went big—as big as an arena. The result was a fully detailed structure with a playing court, seating, and thousands of unique animated fans, powered by Unreal Engine.
Intel and Unreal Engine are teaming up to provide strategy and business opportunities to developers to create innovative games and experiences. Get the tools and resources you need to optimize Unreal Engine experiences on Intel® technology.
Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance Indicators. See how to use this plugin to allow your game to run on a range of systems without impacting the overall performance.
Intel® software engineers worked with Unreal to add support for Intel® VTune™ Amplifier instrumentation and tracing technology markers. Here's how to take advantage of the new integration.
Particle parameters are a powerful system built into the Unreal Engine* that allows the customization of particle systems outside of Unreal Engine 4's Cascade particle editor. This tutorial creates such a system and demonstrates how you can use it to boost visual fidelity.
VR Monkey Co-Founder and Intel Software Innovator, Pedro Kayatt, has been working hard the last couple of years to realize a dream – to use education, science, and technology to immerse people in a Virtual Reality (VR) environment so they can experience what Brazil was like during the time of the dinosaurs.