April 8, 2021

Next-gen gaming: tech's take on gaming's future

We chat with Intel, AMD, Alienware, Logitech, NVIDIA  about the hardware and technology advancing games.
October 4, 2019

CARLA democratizes autonomous vehicle R&D with free open-source simulator

Built on Unreal Engine, CARLA has been designed from day one to support the development, training, and validation of autonomous driving systems. Today, it provides an open platform for research and verification, and a common language for the industry.
August 17, 2018

Intel® VR Arena and Unreal Engine: making a fan experience

When Intel set out to prove the Intel® Core™ i7 and i9 processors for virtual reality, they went big—as big as an arena. The result was a fully detailed structure with a playing court, seating, and thousands of unique animated fans, powered by Unreal Engine.
June 21, 2018

Intel + Unreal

Intel and Unreal Engine are teaming up to provide strategy and business opportunities to developers to create innovative games and experiences. Get the tools and resources you need to optimize Unreal Engine experiences on Intel® technology.

May 11, 2018

Intel makes the most of computing power with new plugin

Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance Indicators. See how to use this plugin to allow your game to run on a range of systems without impacting the overall performance.
May 7, 2018

New Intel® VTune™ Amplifier Integration with Unreal Engine 4

Intel® software engineers worked with Unreal to add support for Intel® VTune™ Amplifier instrumentation and tracing technology markers. Here's how to take advantage of the new integration.
March 16, 2018

The four behaviors of the Unreal Engine flocking algorithm

Intel explains the 4 behaviors of the Unreal Engine Flocking Algorithm
March 14, 2018

Tutorial: Using Particle Parameters to Boost Visual Fidelity

Particle parameters are a powerful system built into the Unreal Engine* that allows the customization of particle systems outside of Unreal Engine 4's Cascade particle editor. This tutorial creates such a system and demonstrates how you can use it to boost visual fidelity.
February 28, 2017

Developer Spotlight: Pedro Kayatt, Dinos Do Brasil

VR Monkey Co-Founder and Intel Software Innovator, Pedro Kayatt, has been working hard the last couple of years to realize a dream – to use education, science, and technology to immerse people in a Virtual Reality (VR) environment so they can experience what Brazil was like during the time of the dinosaurs.