Agenda
Plan your week - mark your calendars now for the talks and sessions you don’t want to miss.Thursday, March 20 | 3:30 - 4:30 PM PT
This session explores the evolving Chaos Destruction system, a toolset that empowers artists to create dynamic destruction by defining how geometry fractures and interacts in simulations.
Focusing on the latest features in Unreal Engine 5.5, we’ll examine cost-effective methods for destroying geometry collections without excessive field usage, leveraging anchoring directly from the Fracture Mode, and using Niagara Data Channels for gameplay interactivity.
Thursday, March 20 | 12:15 - 1:15 PM PT
Three hundred talented people can work together, support each other, yet still miss something and make a mistake.
This talk aims to break down common misconceptions, mistakes, and important considerations for AAA teams leveraging Unreal Engine for large-scale projects.
Thursday, March 20 | 12:15 - 1:15 PM PT
Discover how Kids Web Services has successfully verified over 25 million parents and supports billions of user settings for Fortnite and other large game account systems. Join us to learn our guiding principles on scalability, reliability, and appropriate data handling.
Thursday, March 20 | 11 AM - 12 PM PT
Take a deep dive into various UEFN features that will allow you to build sophisticated islands and experiences within the Fortnite ecosystem. We'll explore ways to create custom UIs, use persistent data, and other features that empower you to test and deploy your UEFN games.
Thursday, March 20 | 11 AM - 12 PM PT
Remove the fear and unknowns from mobile game development in Unreal Engine. In this session, we’ll break down key workflows in Unreal Engine for building cross-platform games, including performance optimization, UI, touch inputs, and Blueprints, as well as covering mobile-specific features like IAP, ad integration, and push notifications.
We’ll also explore new features added in the latest version of Unreal Engine specifically for mobile, and peek into what’s coming in the future.
Thursday, March 20 | 9:30 - 10:30 AM PT
There are a lot of guides to switching to Unreal, but it can be hard to know who to follow and what’s actually current.
Join Epic Games’ Matt Oztalay for a breakdown of core concepts and principles involved in switching to Unreal Engine from other engines, callouts for what you need to know, and best practices in 2025.
Wednesday, March 19 | 3:30 - 4:30 PM PT
In this session, we’ll explore the benefits of building your game with Unreal Editor for Fortnite. Join us to find out what it means to be a developer in the Fortnite ecosystem and discover the wide opportunities for new and experienced game developers in the space.
Swing by to learn all about using current and upcoming features, bringing over your UE skills, publishing your first game, and monetizing through the Island Creator Program.
Wednesday, March 19 | 2 - 3 PM PT
With more games than ever incorporating multiplayer gameplay, ensuring a fair and positive player experience is becoming increasingly challenging. As part of its comprehensive suite of modular online services, Epic Online Services offers game developers a robust set of features that help prevent online cheating, enable player communities to report on bad actors, and apply penalties to players who break the rules.
In this session, we’ll provide guidance and best practices for using Epic Online Services Easy Anti-Cheat, Sanctions, and Player Reporting, and how the combination of these features can help make your multiplayer experiences more positive.
Wednesday, March 19 | 12:30 - 1:30 PM PT
Join us to explore how best to leverage the features and systems available today in UE 5.5—and those coming in future releases—to reduce your project iteration turnaround times, focusing on cooking, builds, and on-target deployment.
The talk will provide a high-level overview of the foundational technologies you should deploy with your UE 5.5 project (and why), with a focus on Zen Server and Snapshots to help with device iteration, and Horde with Unreal Build Acceleration for build farm efficiencies.
When is the State of Unreal?
Partner talks and demos
Our talented partners will be hosting a number of talks at GDC this year. Don’t miss these fascinating presentations and demos.Thursday, March 20 | 2:00 – 2:30 PM PT
Learn how Arm ASR, our technique adapted from AMD Fidelity Super Resolution 2 and optimized for mobile devices, delivers the performance uplifts to optimize your mobile game performance while maintaining visual quality.
Visit Arm’s GDC event page for additional details.
Thursday, March 20 | 1:30 - 2 PM PT
Amazon Web Services (AWS) will be on the GDC expo floor with a number of must-see Unreal Engine demos built upon their powerful cloud computing solutions. Stop by booth South 927 to take a look, and check out these talks as well:
Tuesday, March 18 | 4:40 - 5:10 PM PT
In this presentation, Epic Games’ Solutions Architect Arvind Neelakantan will delve into what you need to know when you are making a mobile game using Unreal Engine. We’ll explore new features in Unreal Engine designed to simplify mobile development. We’ll also cover best practices, streamline deployment workflows, and highlight real-world opportunities awaiting developers who learn Unreal Engine to make mobile games. Come and check it out.
Tuesday, March 18 | 9:30 - 10:30 AM PT
In this session, Arm will present Arm Accuracy Super Resolution (Arm ASR), a best-in-class open-source solution for upscaling on mobile devices that is now available as a plugin for Unreal Engine. Swing by to hear more, including how Enduring Games have been working with us on Arm ASR.
Register interest here.