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Design Your Dream Bedroom in Twinmotion

Close your eyes. Now, imagine your dream bedroom. In this lesson, you get to make it real using premade assets, as you learn how to balance notions of scale, contrast, patterns, visual cohesiveness, and more throughout a 3D space.


What could be more exciting than creating your own dream bedroom with a lounge space designed specifically for when your friends come over and hang out, watch TV, or play video games? 

Throughout this project, students will gain the knowledge and skills necessary to create their own dream bedroom in 3D using Twinmotion.

This lesson can be fully created within Twinmotion by adding simple 3D primitives from the existing material library—cubes, cylinders, spheres, or cones. 

All 3D primitives can be modified by rescaling each object to proportions that represent a wall, a floor, or a ceiling. Objects from the furniture library will also facilitate the process of creating and reviewing proportions that represent human proportions. 

This activity will challenge students in terms of their perception of what 3D spaces look like in real life compared to what they will see on a computer screen, or on paper while sketching ideas. 

The challenge will begin with students transforming their ideas into a 3D space. They will explore the relative scale of 3D spaces in relation to everyday objects, and get to grips with materials, surfaces, textures, and furniture.. The student will incorporate a number of design principles, including balance, contrast, emphasis, movement, pattern, rhythm, and unity/variety.

The Dream Bedroom project also opens doors to several career pathways such as architecture, interior design, and game environment design, as well as fields within the engineering profession.

Students will be able to:

  • Describe the design process and identify ways in which technological design can address an environmental need or challenge.
  • Identify and describe the steps in the design process. 
  • Describe the relationship between various steps of the design process.
  • Describe and apply strategies, techniques, and tools for researching, planning, and organizing projects to meet a specific environmental or design need.
  • Demonstrate an understanding of drafting standards, conventions, and guidelines for representing design ideas graphically.
  • Demonstrate an understanding of three-dimensional spaces. 
  • Demonstrate an awareness toward environmental spaces with a positive footprint.
  • Demonstrate an understanding for creating community spaces.
  • Demonstrate the ability to create three-dimensional constructs.
  • Recognize the skills implemented within this project, and connect directly to post-secondary destinations and certain career pathways within an industry.
  • Demonstrate the tools within Twinmotion to produce three-dimensional space.



Grade level

Grade 9-11 (Ages 13+)

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  • Autor:Alexi Balian