19 de abril de 2019
Join Epic Games at FMX 2019 in Stuttgart, April 30 - May 3
Here’s an overview of where you can expect to see Unreal Engine content:
In our booth
Visit us in booth 2.3 all week to see our latest demos on the big screen:- Feast your eyes on The Speed of Light Porsche 911 Speedster Concept ray tracing demo that we worked on with NVIDIA.
- Take a look at what we did with Chaos, our new high-performance physics and destruction system, coming in Early Access to Unreal Engine 4.23.
- See how Goodbye Kansas Studios used the new ray tracing features in Unreal Engine 4.22 in the cinematic short Troll.
Sessions and panels
Megadeath: Visualizing “The Meg”
Join Daniel Gregoire, Founder of Halon Entertainment, to discuss the company’s visualization work on Jon Turteltaub's hit film, The Meg. Find out how Halon used Unreal Engine and creative storytelling to bring this tale of a prehistoric shark to the big screen. Find out more.- Wednesday, May 1, König-Karl-Halle, 9:30 AM - 10:30 AM
Machine Learning: Real-Time Photorealistic Humans at Digital Domain
Witness the progress of digital humans firsthand, as Doug Roble, Senior Director of Software R&D at Digital Domain, discusses how real-time technology and machine learning is changing the state of the art. Find out more.- Wednesday, May 1, Kino Gloria 2, 9:45 AM - 10:30 AM
Virtual Production: The Game
Created with Unreal Engine, Cine Tracer is a real-time cinematography simulator that enables filmmakers to visualize realistic filmmaking scenarios. Join Matt Workman, Cine Tracer’s creator and Founder of the Cinematography Database, as he introduces the project. Find out more.- Wednesday, May 1, König-Karl-Halle, 10:45 AM - 11:45 AM
From “Mad Max” to “Triple Frontier”: The Future of Virtual Production in Hollywood
Join Hollywood stunt legend Guy Norris and his son Harrison Norris, Co-Founders of PROXi V.P., as they discuss how their stuntvis process using Unreal Engine is changing the face of blockbuster film production. Find out more.- Wednesday, May 1, König-Karl-Halle, 12 PM - 1 PM
Matrix Past > Matrix Future - a discussion about imagination, innovation, and transformation
Twenty years after the release of the groundbreaking film The Matrix, this session features Epic’s CTO Kim Libreri and John Gaeda, SVP of Creative Strategy at Magic Leap, who were both part of the team of artists responsible for the film’s signature Bullet Time effect. They are joined by before & afters Editor Ian Failes to trace the path of storytelling from The Matrix to today’s virtual and mixed reality experiences, and into the future beyond. Find out more.- Wednesday, May 1, König-Karl-Halle, 2 PM - 3 PM
"Troll": Real-Time Ray Tracing and the VFX Pipeline
Join Anton Palmqvist, Head of Real-Time at Goodbye Kansas Studios and Nenad Šunjka, Character Rigger at 3Lateral (now part of Epic Games) as they discuss the making of Troll, a cinematic short created to showcase new ray tracing features in Unreal Engine 4.22 and 3Lateral’s Meta Human Framework. Find out more.- Wednesday, May 1, König-Karl-Halle, 3:15 PM - 4:15 PM
"Curfew: Join The Race" - An Interactive Narrative
Curfew: Join The Race is an immersive, interactive VR experience for Oculus Rift, inspired by TV drama series Curfew and created using REWIND’s in-house version of Unreal Engine. In this session, REWIND’s CEO & Founder, Sol Rogers, talks about how it was built. Find out more.- Wednesday, May 1, Hospitalhof, 3:15 PM - 4:15 PM
"Welcome to Marwen"
Robert Zemecki’s Welcome to Marwen used innovative virtual production techniques in Unreal Engine to bring dolls to life. In this session, Kevin Baillie, Creative Director and Sr. VFX Supervisor at Method Studios, reveals how it was done. Find out more.- Wednesday, May 1, König-Karl-Halle, 4:30 PM - 5:30 PM
Conceptualization: Do You Dream in Color?
Moderated by Jon Peddie of Jon Peddie Research, this panel looks at the evolution of “pitchvis”, the increasingly high-fidelity visualization used in the earliest stages of production when stories are still being developed. Join Epic CTO Kim Libreri, and other panelists from Blue Sky Studios, Substance, and Foundry for what promises to be a lively discussion. Find out more.- Friday, May 3, Raum Reutlingen, 9:30 AM - 10:30 AM
Light Field Production Workflow for Virtual Reality Applications with Real-World Footage
Realception® for Unreal Engine enables real-time playback of live-action video light fields in VR worlds on different head-mounted displays. In this session, Research Assistant Thorsten Wolf of Fraunhofer IIS explains the workflow. Find out more.- Friday, May 3, Bertha-Benz-Saal, 2 PM - 3 PM
Get-together
Join us on Wednesday, May 1, from 6 PM to 7.30 PM for refreshments and networking with the FMX community. You’ll find us on the FMX Square, right in front of the venue.We look forward to meeting you at FMX 2019!