Join the Unreal Engine simulation team at I/ITSEC 2022
Epic Games is pleased to attend the I/ITSEC conference this year, and present several live demonstrations of simulation solutions with Unreal Engine at their core. Be sure to come and see us if you’re at the show! If you aren’t planning to be there, we still have some great content to explore here.
Join us at Booth #1815 to learn about and experience many of the ways Unreal Engine is transforming the simulation industry through innovative real-time solutions.
The Antoinette Project is a comprehensive set of resources to support the creation of the next generation of flight simulators, including a demonstration system where you can try it out for yourself. Come and learn about resources and best practices for Unreal Engine so you can build your own simulation solution.
Companies like Blackshark, Cesium, ESRI, and many others are already leveraging Unreal Engine’s double precision and geo-coordinates to create large open worlds and modernize content creation pipelines. Learn how to do it yourself in the booth, as Epic staff demonstrate the workflow for creating/importing synthetic environments into Unreal Engine.
Co-simulation and interoperability
Simulation has always faced challenges with scalability and interoperability. We’ll be showing a variety of solutions as interactive demos, including co-simulation with high-fidelity multibody dynamics simulation, and spatial and cloud distribution solutions. In addition, non-visible spectrum solutions for IR and NVG will be showcased for the first time at I/ITSEC.
Epic Games is also involved in several demonstrations and presentations around the I/ITSEC conference with our partners.
The NBT TalX - The Consumer Metaverse Meets Defense
Wednesday, November 30
8:30 AM - 10:00 AM
Moderator: Danny Williams, Unreal Engine Simulation Manager, Epic Games
Gastao De Figueiredo, Senior Vice President, Strategic Partnerships, Blackshark.ai
Brian Vogelsang, Senior Director AR Products, Qualcomm
Apurva Shah, Founder and Chief Executive Officer, Duality Robotics
The innovation that we see coming from the simulation industry has started to converge with other industries, and nowhere is this more true than with the foundational technologies used to build the metaverse. Join us as industry luminaries discuss how metaverse advances will benefit our future. This panel is presented as part of the “Next Big Thing” initiative, which Epic Games is proud to sponsor.
Innovation Showcase: Enabling a simulation ecosystem to simplify solutions development
Thursday, December 1
12:20 PM - 12:50 PM
Presenter: Sébastien Lozé, Unreal Engine Business Director, Simulation, Epic Games
Using the best practices from the Antoinette Project as a base, this session provides a blueprint for success for those looking to leverage modern real-time development solutions for simulation applications. You’ll also hear about the path to becoming a recognized service partner in the Unreal Engine ecosystem.
Iron Dev Competition Demonstrations
Thursday, December 1
10:30 AM - 12:00 PM
Epic Games is proud to sponsor Iron Dev, a competition where teams have three days to develop a training solution to improve warfighter readiness. At this event, the teams will demonstrate their solution before an audience and a panel of judges, then winners will be chosen for different categories including Best Overall, Most Innovative, and People’s Choice.
Moderator: Brian Vogt, CMSP Solutions Architect, SAIC
John Meyers, SES Executive Director, Naval Air Warfare Center Training Systems Division David Stargel, PH.D. Deputy Commander, Air Force Agency for Modeling & Simulation
Paul Thurkettle, Education & Training Technologies Manager, NATO Allied Command Transformation
Amy Peck, Chief Executive Officer, EndeavorVR
Michael Enloe, Chief Technical Officer, Synthetic Training Environment CrossFunctional Team
Explore these resources to learn more about Unreal Engine and its impact and adoption in the simulation industry.
Deployable flight simulator: industry reacts to Antoinette Project
The Antoinette Project is showing the simulation industry just what a small-footprint, high-realism flight simulator can do when made with open tools through Unreal Engine. Watch the reaction videos from those who’ve tried it out.
Microsoft’s Project AirSim accelerates autonomous flight with Unreal Engine
Microsoft’s Project AirSim uses Unreal Engine to safely build, train, and test autonomous aircraft through high-fidelity simulation. In these realistic environments, AI models can run through millions of flights in seconds where they learn how to react to countless variables.
Real-time rendering key for Algoryx physics and simulations solution
A new AGX Dynamics for Unreal plugin offers companies the ability to team Algoryx’s renowned high-fidelity physics system with Unreal Engine’s photorealistic real-time 3D graphics, and use its powerful, open platform to build accurate true-to-life mechanical simulation training and testing solutions.
SkyReal and Safran build next-gen collaborative creation environment with Unreal Engine
Aerospace giant Safran requires immersive and effective training and design tools for its nearly 80,000 employees globally. With VR-based solutions developed by SkyReal on Unreal Engine, the group is seeing not only cost savings and efficiencies, but also better design processes.
CAE pivots to Unreal Engine for next-gen flight simulators
CAE, in its quest for better image quality and development efficiency, is moving from proprietary systems to Unreal Engine for aviation training solutions. By taking advantage of open standards and commercial hardware, CAE is poised to meet its production goals.
Lockheed Martin engages Unreal Engine for aerospace simulation R&D
Lockheed Martin has a long history of innovation, so it’s not surprising that they’re using Unreal Engine to develop aerospace simulation training. Find out how the engine’s visual quality, interoperability, and scalability is helping them achieve their goals for next-gen simulation.