Download Unreal Engine

Learn about licensing

Download the launcher

Before you can install and run Unreal Editor, you’ll need to download and install the Epic Games launcher.

Install Epic Games launcher

Once downloaded and installed, open the launcher and create or log in to your Epic Games account.

Get support, or restart your Epic Games launcher download in Step 1.

Install Unreal Engine

Once logged in, navigate to the Unreal Engine tab and click the Install button to download the most recent version.

Watch how to install

Download from source code

Steps for connecting to the source code repository and downloading the latest build of Unreal Engine.

Learn more

System Requirements

Minimum and recommended hardware specifications and necessary software for developing with Unreal Engine.

View full requirements

Windows

Windows 10 64-bit, quad-core Intel or AMD, 2.5 GHz or faster, 8 GB RAM, DirectX 11 or 12 compatible graphics card

Linux

Linux Ubuntu 18.04, quad-core Intel or AMD, 2.5 GHz or faster, 32 GB RAM, NVIDIA GeForce RTX 2080 or Higher

Download instructions

macOS

Latest macOS 13.x, quad-core Intel, 2.5 GHz or faster, 8 GB RAM, Metal 1.2 Compatible Graphics Card

Unreal Editor for Fortnite

The power of Unreal Engine. The scale of Fortnite.

Every day, millions of players come to Fortnite to access an ever-growing library of games from indie developers and professional studios, spanning action, survival, social roleplay, horror, and more. Start building yours today!
Get Unreal Editor for FortniteOfficial Documentation
UEFN trailer screenshot

Licensing

We’ve streamlined our license terms to make your choices clearer. Need something designed just for you? Work with us to create a custom license. Visit our FAQ or reach out to the community if you have any questions.

Under $1 million USD in revenue?

Free

  • Game developers (royalties apply after $1 million USD gross product revenue)

  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)

  • For educators and schools (no revenue limits)

  • Access to the source code
  • All platforms & features
  • Forums and documentation on the Epic Developer Community
Download nowView FAQLicensing Terms

Over $1 million USD in revenue?

Royalty-based

If you're creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you'll pay royalties and won't be required to purchase seats.

Seat-based

If you're using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

Read more

How to get started in Unreal Engine

New to real-time 3D? Making the switch from another engine? Wherever you’re coming from, we’ve got onboarding, tutorials, samples, documentation, and more to help you get started. 

Tutorials

Go to library
Your first hour in Unreal Engine

Your first Hour in Unreal Engine 5.2

Epic Online Learning · 3 years ago
We’ll look at the launcher, editor creating a basic level including lighting and level layout.
Stack 'O' Bot screenshot

Your First Game in Unreal Engine 5

Andi · 4 years ago
Practical in-editor demo showcasing UE5's rapid game creation from scratch.
BeginPlay

BeginPlay

Epic Online Learning · 4 years ago
A developer focused overview of Unreal Engine’s features and tools.
Show more

Documentation

Know what you want to do, but not how? Dig into our wide range of documentation to find your footing!

Understanding the Basics
Working with Content
Programming & Scripting
Setting Up Your Production Pipeline
Go to Documentation

Sample projects

Samples are pre-built projects designed to help you quickly learn and get working in Unreal Engine without needing to start from scratch. Download, play, deconstruct, and make them your own.

More samples
Stack O' Bot screenshot

Stack O’ Bot

Stack'O'Bot is a new small project that can be a good starting point for advanced beginners.
Content Examples cover image

Content Examples

Get up to speed with a variety of different techniques for building your own games.
Lyra screenshot

Lyra Sample Game

A perfect starting point for those looking to jump right into Unreal Engine for Game Development.
Cropout screenshot

Cropout

A casual game sample that shows you best practices for creating for cross-platform titles.
Show more
Developer Community

Learn new things. Connect with people like you.⁠ Join the Epic Developer Community.

Tutorials

The latest tutorials & courses from our experts.

Documentation

Complete resources for learning Unreal Engine.

Sample projects

Explore Unreal Engine with a range of example content.

Snippets

Chunks of code or script you can use in your project.

Roadmap

For a glimpse of what features and updates are coming to Unreal Engine, visit the roadmap.
Show more

Forums (131 posts / week)

Visit forums

Getting Started & Setup

13.4K
50.1K
D3lta4th
trying to make game with my friend
D3lta4th

Programming & Scripting

203.2K
853.7K
Crazy_Tony8888
Data Asset only works temporarily when validated in editor but never works in standalone or packaged
Crazy_Tony8888

Asset Creation

23.7K
100.7K
Tentras
Why are my mesh normals looking wrong when imorted to unreal engine?
Tentras

Character & Animation

38.3K
134.5K
Raulski
Animation working in previews but not in runtime
Raulski

World Creation

30.8K
130.0K
Doc1Lab
Render bug between materials in Mesh Terrain
Doc1Lab

Rendering

62.8K
253.5K
Aegis_Builder
Custom Rendered VR Ecosystem
Aegis_Builder

Cinematics & Media

11.6K
42.3K
arten1g
UE 5.8 – Movie Scene Capture (Legacy) uses the wrong camera, while Sequencer and MRQ use the correct Camera Cut
arten1g

Platform & Builds

57.9K
244.9K
lanaawilliamss
Game won't package after multiple attempts
lanaawilliamss

Audio

5.1K
20.9K
stuped_noob
Sound Attenuation to loud and not working if I lower the Falloff Distance
stuped_noob

Pipeline & Plugins

14.5K
59.1K
JohnCSWood
Long-standing SketchUp → Datasmith UV scaling bug: Twinmotion materials approximately 100× too small
JohnCSWood