The Matrix Awakens: An Unreal Engine 5 Experience

The Matrix Awakens: An Unreal Engine 5 Experience is now available for PlayStation 5 and Xbox Series X/S. Download it for free today to explore the future of interactive storytelling and entertainment with UE5. 

Incredible worlds and experiences

This tech demo demonstrates the power and potential that UE5 offers to all creators and teams. Thank you to the talented individuals and companies who made it possible!
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  • World Partition: automatic open world streaming

    World Partition automatically divides large maps into a grid and streams the necessary cells, making it easier to build and manage massive open worlds like the city you see in the demo.
  • Nanite: virtualized micropolygon geometry

    Nanite renders this vast city environment at unprecedented level of detail, from buildings with intricately carved moldings and reliefs, to chain link fences, to dense traffic filled with thousands of cars, all modelled down to the nuts and bolts.
  • Lumen: dynamic global illumination and reflections  

    Lumen simulates light bouncing off of surfaces dynamically, providing incredibly realistic multi-bounce indirect lighting, sky lighting, and reflections in the huge open world.
  • Chaos: physics and destruction system

    Unreal Engine’s high-performance physics system is used to achieve cinematic-quality levels of destruction in real time and simulate the movement of cloth, hair, vehicles, and more.
  • Houdini integration: procedurally generated open worlds 

    The city in the experience is procedurally generated by combining the power of Houdini and UE5. This enables teams to work at speed and scale, significantly reducing the number of people needed to create a large open world.
  • Rule Processor: automated object placement

    A new rules-based data structure system ingests the Houdini point cloud of the city and enables the huge dataset to be managed at speed in UE5. 
  • Mass Framework: crowd and traffic system

    Mass is Unreal Engine's high-performing solution to populate large worlds with a vast amount of simulated and interactive entities, such as the crowds and traffic all around the city.
  • Niagara: particle system 

    Niagara, Unreal Engine’s VFX system, was leveraged extensively. The results showcase Niagara’s maturation into a fully production-ready VFX tool to deliver a real step-change in the level of detail, realism, and interactivity. 
  • MetaHumans: next-generation digital humans

    The city is populated with thousands of next-generation digital humans, which have been built using MetaHuman Creator.
  • MetaSounds: procedural audio generation 

    The sounds of the city are procedurally generated using MetaSounds—a high-performance system that offers complete control over audio DSP graph generation of sound sources.
  • Temporal Super Resolution (TSR): higher displayed resolution 

    UE5’s new antialiasing solution keeps up with vast amounts of geometric detail to create sharper, more stable images than before, outputting high-resolution images at a low processing cost.