Lumen, Nanite, and Virtual Shadow Maps updates
Lumen, Nanite, and VSM support for 60 fps
We’ve laid the groundwork for Lumen dynamic global illumination, Nanite virtualized micropolygon geometry, and Virtual Shadow Maps (VSM) to support games and experiences running at 60 fps on next-gen consoles and capable PCs, enabling fast-paced competitive games and detailed simulations to run without latency.
Nanite Programmable Rasterizer
Nanite has been updated with a Programmable Rasterizer to allow for material-driven animations and deformations via World Position Offset, as well as opacity masks. This paves the way for artists to use Nanite to program specific objects’ behavior, for example Nanite-based foliage with leaves blowing in the wind.