Procedural Content Generation framework
ExperimentalA new Procedural Content Generation framework (PCG) enables you to define rules and parameters to populate large scenes with Unreal Engine assets of your choice. In‑editor tools make it fast and easy to create large worlds, while a runtime component means that they can react to gameplay or geometry changes.
ExperimentalSubstrate is a new way of authoring materials that gives you more control over the look and feel of objects. The expressive and modular multi-lobed framework offers a greater range of surface appearances and a wider parameter space to work in. It is especially powerful for describing layered looks, such as “liquid on metal” or “dust on clear coat.”
Enhanced virtual production toolset
Virtual Camera enhancements
Extended SMPTE 2110 support
Additional nDisplay support for SMPTE 2110 builds on the initial groundwork laid in Unreal Engine 5.1 toward the next generation of ICVFX hardware deployment. Unreal Engine 5.2 is suitable for testing as hardware becomes available, with production viability targeted for Unreal Engine 5.3.