It’s now possible to author deformers inside Control Rig and easily apply them to characters in Sequencer with a single click—great for realistic contact deformation or cartoon-style squash-and-stretch, for example. There’s also a selection of ready-made Control Rigs with built-in deformers, including Lattice, Camera Lattice, and Sculpt.
We’ve added nondestructive animation layers to Sequencer, providing the additional control and flexibility previously only found in traditional DCC applications; this includes the ability to easily manage the contents, choose between additive or override, and animate the weights of these layers.
Modular Control Rig moves to Beta with many UI and UX improvements; new quadruped and vehicles modules; and support for common bipedal skeleton types. Since UE 5.4, you can also layer Control Rigs, making adding animation on top of anim clips drastically simpler. Meanwhile, the Skeletal Editor is now Production-Ready with improvements that include quicker and simpler workflows for painting and editing weights.