May 10, 2016

Capturing Stereoscopic 360 Screenshots and Movies from Unreal Engine 4

By Gavin Costello Lead Programmer Ninja Theory Ltd

Some Preamble

We've been working on capturing 360-degree videos since back before the "vertical slice" build of Hellblade went out for review, and the first scene we ever fully captured in 360 stereoscopic was the in-engine cinematic that was used for our first playable build cinematic intro.

Originally we were writing our own in-house monoscopic 360 capture system that w