The ambitious project includes the placement of over 60 new inlets, the replacement of multiple traffic signals and overhead signage, and the design of the first advanced traffic management system (ATMS) along I-95 in Pennsylvania—which will include lane control signals, DMS signs, variable speed limit signs, video, and queue detection.
A traffic model comprised of 92 intersections was developed for assessment of both future and temporary traffic conditions associated with staged construction and detours, and a comprehensive traffic management plan (TMP) is being prepared to minimize impacts.
Pennoni is also using Unreal Engine for other endeavors such as their DRBA Dolphin Protection System project. Technologies like Unreal Engine enable them to forecast precise updates, design adaptations, and illustrate critical construction stages for the Delaware Memorial Bridge.
We spoke to Spadea to find out more about Pennoni’s use of Unreal Engine with I-95 CAP and other projects.
How are you using Unreal Engine at Pennoni?
S: Our team uses Unreal Engine to produce rendered still imagery, animations, and interactive executables. Our projects vary from public outreach key visuals, proposal assistance, as well as direct site planning with clients who can see their designs evolve in real time.
Unreal Engine has become invaluable for PFX as it has allowed us to move beyond more outdated rendering tools which were cumbersome and lacked the breadth of customization that the engine has to offer.
What problems is Unreal Engine solving for your company?
S: The two biggest issues that Unreal has solved for us are efficiency and collaboration. We can render elaborate shots in a fraction of the time that it would take in our previous software, while staying lightweight in file size and computing performance. With built-in version control, we can also have multiple people working within one project without stepping on each other’s toes or overwriting progress.
How does Unreal Engine help you win work?
S: Anytime we meet with a new client, we always take them right in engine. We’ll show a project that has relevance to what they need, and let them see for themselves how we can show final-pixel quality visuals in literal fractions of a second. Clients are often surprised that we are even using this technology for AEC work. They think Unreal is only used for large-scale game development, but by showing them our capabilities with the engine, they can see how we leverage Unreal to give them a high-end final product without the need for a massive budget.
How does the use of Unreal Engine benefit your customers?
S: Our customers benefit from the heightened level of detail and accuracy that we can efficiently provide them. We can adjust elements such as global lighting position and even stream in an entire scan of the earth to place our proposed work into the exact geolocated area for clients to get a precise look and feel for what their finished project would look like. Previously, these lifts would take days if not weeks to accomplish, but now within Unreal, we can accomplish this with a few clicks.
Do you think Unreal Engine gives you a competitive advantage?
S: Absolutely! Not only has our adoption of Unreal given us an edge on other competitors in the AEC viz space, we have also even been contacted by other firms to train them on Unreal after seeing our work.