With this goal in mind, Entrol developed ENWALL, the world’s first immersive LED technology designed specifically for pilot training. ENWALL expands the pilot’s FOV and delivers seamless, high-definition visuals without the limitations of HMDs or projectors.
Imagery displayed on ENWALL LED panels is delivered directly to the screens, which offer many advantages over a projection system including higher resolution, better contrast, seamless visuals without distortions, and easier hardware maintenance. The high-quality visuals delivered to ENWALL panels come from ENVISION, Entrol’s customizable image generator, powered by Unreal Engine.
To learn more about ENWALL and how Unreal Engine became an integral part of this groundbreaking solution for flight training, we spoke to Iñigo Hernandez Irizar, Business Development Manager and Head of Communication for Entrol simulators, and Enrique Silvela, Senior Simulation Engineer and Lead Visual Engineer for the ENVISION and ENWALL projects.
Congratulations on your recent launch of ENWALL. Can you tell us more about ENWALL and ENVISION?
Irizar: ENWALL is a modular LED solution that consists of a cylindrical LED blended perfectly with a reinforced floor LED. This solution has been optimized with ENVISION, our Unreal Engine-powered image generator. For us, it was a clear choice to pair LED walls with ENVISION, as we are matching revolutionary hardware with the best possible visual graphics available on the market.
We chose Unreal Engine because of the customization possibilities it provides, allowing us to tailor a customized visual solution to our customers. We were able to customize ENVISION to utilize satellite imagery with a resolution up to one meter per pixel, and high-definition 3D models of airports and heliports made specifically for our customers.
We are also able to create scenarios that cover firefighting, law enforcement, offshore situations, search and rescue (SAR), and emergency medical services (EMS).
Can you give some examples of how your customers are using ENWALL / ENVISION?
Irizar: ENWALL has been designed with operations training as a pillar. The extended FOV and visual quality ENWALL offers, together with the visual graphics quality ENVISION offers, makes it the best possible combination for operations training.
We have a customer in New Zealand that is installing ENWALL mainly to train air rescue ambulance services. The ENWALL and ENVISION combination is particularly interesting because you can add a realistic accident scene from their database, for example a confined area surrounded by trees. With ENWALL, the pilot is able to position the helicopter above the accident and check the entire scene in the extended FOV. After a simulation of picking up the injured, the helicopter can fly to a high-definition 3D model of the nearest hospital provided by ENVISION, and then use ENWALL to land safely on the heliport.
Another customer in South Korea will also have ENWALL and ENVISION installed to train their firefighting operations. With ENVISION, they can place fire fronts that behave realistically anywhere in the scenario, and water sources can be accessed by helicopter to fill water tanks. After loading the tanks, the operator can extinguish the fires by dropping water on the front. With ENWALL, the firefighters can also check to make sure all the fires are extinguished.
What are the benefits of using LED screens for simulation rather than using projection?
Irizar: The main benefits are better resolution, and better color contrast. The increased contrast is especially noticeable during night flights, as individual LEDs can turn off completely to create complete darkness, something unachievable with direct projection. You also get seamless visuals, because with LEDs, you get rid of the warping and blending issues that projection can have.
Another benefit is the extended FOV. Because you can add as many LED panels to the solution as needed, the FOV can extend to meet any requirements.
LED panels also offer easier maintenance because the screen is formed from modular panels that are easily interchangeable. The panels are easily accessible and easy to dismount, something that’s especially difficult with projection systems.
The easier maintenance means less downtime for the simulator. While a broken projector brings a training session to a halt, a malfunctioning LED panel does not. As each panel is formed of many individual small LEDs, if a single LED fails, the training can still continue. When a significant group of these LEDS breaks, something extremely rare, you can easily replace that one module, and even perform the replacement during an ongoing training session without interrupting it.
What are the biggest learnings you’ve experienced while developing ENWALL?
Silvela: One of the most significant lessons came early on when we developed our first LED display using a spherical configuration, similar to traditional projector setups. Spherical displays offer a much wider field of view compared to cylindrical ones, which seemed ideal at first. However, during testing, we discovered several issues.
Because perfect pixel-to-surface mapping isn't possible on a sphere, we had to remove some pixels to achieve the curved shape. While this wasn't noticeable in standard video playback, it introduced serious issues during simulator use. For instance, distant trees, which only occupied a few pixels on the screen, would intermittently flicker or disappear, distracting pilots during flight.
Maintenance was another challenge. Spherical LED setups involve complex, non-standard panels that are harder to service and replace. In contrast, cylindrical displays allow for a clean grid-to-surface pixel mapping with no pixel loss or flickering. Plus, their uniform panel design significantly simplifies maintenance.
The trade-off, however, was vertical field of view (VFOV). Helicopter pilots, in particular, require a high VFOV to see through the chin window, and cylindrical displays don’t naturally support this as well as spherical ones.
That’s when we had a breakthrough idea: instead of sticking to a single, continuous and complex display surface, we could split the visuals across different simpler geometries. By keeping the cylindrical display and adding a flat LED floor beneath the cockpit, we significantly increased VFOV without sacrificing pixel integrity or maintainability. This modular solution ultimately proved more effective than a spherical setup in every way.
Why is visual fidelity and accuracy so important for this type of simulator?
Irizar: Visual fidelity and accuracy are key players in flight simulators. A simulator that does not meet the visual accuracy standards fails to provide the required immersion for the trainees, and the realism required to train on operations efficiently.
Immersion is key, since the aim of flight simulators is to provide a training experience as close as possible to reality. If the visual quality of the simulator does not achieve this standard for reality, the pilot can get distracted. It decreases immersion, which decreases the quality of training.
Realism of operations is also extremely important. The operations need to feel as real as possible for the training to be effective, and this can only be achieved with high visual fidelity and accuracy. For example, while training SAR in a mountain area, the pilots need to be able to recognize their surroundings and landmarks, something that can only be achieved with high-quality visuals.
Finally, what do you think the future of flight simulations looks like? What can we expect from Entrol in the future?
Irizar: The future of simulators looks bright. Technology is advancing at a high pace, with disruptive technologies entering the market.
Entrol is currently focusing on developing affordable FFS Level B devices. The market prices of these kinds of devices have been around €10 million for the last two decades, and we want to tackle that. Our goal is to be able to offer reliable, top-quality FFS Level B devices for around €6-7 million.
So from Entrol, you can expect more exciting news about sales and developments in the coming years.