Along with telling an impactful story, the short provided a compelling opportunity for Wētā FX to unlock new creative methods and explore more flexible workflows. Their goal with this project was to showcase how Unreal Engine could be used to produce high-quality animation and empower artists with a greater sense of ownership over scenes and the ability to iterate frequently and rapidly during the creative process.
“The main benefit of using Unreal versus a traditional animation workflow is the responsiveness,” said Keith Miller, VFX Supervisor at Wētā FX. “There’s an immediacy to the work, where things are pretty much near instantaneous and that allows for a level of iteration that you don’t typically see on a project.”
After the script was finalized in late 2021, production kicked off in February 2022 and wrapped in July 2023. Though the project creation spanned a year and a half, the bulk of the rendering was completed in the last six months.
Ultimately, the short marked the biggest undertaking for the Wētā FX Special Projects team to date, comprising 214 shots and featuring 222 assets, including seven hero characters, 124 set dressings, 57 props, 38 environments, 19 trees, 16 weapons, nine layouts, six vehicles, and one feathered animal.