Deliver information in a way that instantly clicks, whether you are training humans or machines, analyzing new equipment, or assessing options for your future. Unreal Engine gives you high-fidelity visuals and the control you require, at the best price of all—free.
Unreal Engine has a very attractive set of technologies and more importantly, Epic Games is genuinely interested in servicing the simulation industry.
Dr. Adam Easton
Founder, SimCentric Technologies
With Unreal Engine, you can build, scale, and control every aspect of your design. Free source code, a robust C++ API, and node-based scripting for non-programmers—everything you and your team need to take the engine wherever you want to go.
Liberate your assets
Import and reimport assets as many times as you need to customize your simulation. Make proofs of concept fast using assets from the Unreal Engine Marketplace. People, buildings, landscapes, vehicles—a wealth of classic model types are waiting, so you never have to start from scratch.
Here to help
At Epic, a dedicated team of professionals is standing by to understand your needs and challenges, and then to help you to overcome them. We can even arrange custom on-site training and support. Whatever it takes to get you across the finish line.
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Efficient data processing
Unreal Engine can fit in your existing pipeline, offering native support for many industry-standard 3D asset formats, virtual terrains, and communication protocols. Convert entire scenes at high fidelity, automate optimization processes like decimation and LODs with Python scripting, and easily create interactions with the Variant Manager and Blueprint visual scripting.
Create, manage, and stream large terrain databases
Run your scenarios anywhere you want, whether you are building virtual environments from GIS/photogrammetric sources or streaming them from a standard format. It’s easy to implement terrains in Unreal Engine, from very small (interiors) to very big (outer space).
From a single Unreal Engine project, you can deploy your simulation to a vast array of platforms, from mobile devices to touchscreens, VR headsets, and CAVEs. Pixel Streaming can remotely deliver high-performance interactivity on any device with a web browser, while the nDisplay system renders real-time content at any resolution, and displays it across multiple LED or projection screens.
A range of realism
From stunning photorealism to headless projects, Unreal Engine lets you balance the level of fidelity in your scene against your other requirements. With both physically based rasterized and hybrid ray-traced rendering, you can achieve the look you want, including dynamic soft shadows from area lights, true reflections, and HDR image-based skylights. Plus, create film-quality real-time effects with built-in particles, physics, and destruction tools.
From an extensible framework built for customization to continuous support for Open XR, nothing powers an immersive experience like Unreal Engine. Out-of-the-box support for all HMDs enable rapid deployment on any device, while Epic’s extensive collection of documentation, templates, and XR-focused Marketplace assets will continue to speed up the process even more.
When AVSimulation set out to improve SCANeR, their all-purpose automotive simulator software, they chose to convert it to an Unreal Engine platform. The shift enabled them to improve the software’s flexibility, modularity, and realism while also providing customers with a slew of new options.